skia2/tools/sk_app/mac/Window_mac.mm
Ben Wagner fa8b5e4502 Add support for retina displays to sk_app.
The macOS view system is in "big pixel" units, so translate these
into "physical pixel" units.

To compensate, add sk_app::Window::scaleFactor() which returns the
scale factor. The viewer app is modified to apply the inverse of
this scale factor to the current zoom level.

Change-Id: I4fac066a230c87793fc5a0e5a582d60d25e46e7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361558
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-01-29 17:33:48 +00:00

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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <Carbon/Carbon.h>
#include "src/core/SkUtils.h"
#include "tools/sk_app/mac/WindowContextFactory_mac.h"
#include "tools/sk_app/mac/Window_mac.h"
#include "tools/skui/ModifierKey.h"
@interface WindowDelegate : NSObject<NSWindowDelegate>
- (WindowDelegate*)initWithWindow:(sk_app::Window_mac*)initWindow;
@end
@interface MainView : NSView
- (MainView*)initWithWindow:(sk_app::Window_mac*)initWindow;
@end
///////////////////////////////////////////////////////////////////////////////
using sk_app::Window;
namespace sk_app {
SkTDynamicHash<Window_mac, NSInteger> Window_mac::gWindowMap;
Window* Window::CreateNativeWindow(void*) {
Window_mac* window = new Window_mac();
if (!window->initWindow()) {
delete window;
return nullptr;
}
return window;
}
bool Window_mac::initWindow() {
// we already have a window
if (fWindow) {
return true;
}
// Create a delegate to track certain events
WindowDelegate* delegate = [[WindowDelegate alloc] initWithWindow:this];
if (nil == delegate) {
return false;
}
// Create Cocoa window
constexpr int initialWidth = 1280;
constexpr int initialHeight = 960;
NSRect windowRect = NSMakeRect(100, 100, initialWidth, initialHeight);
NSUInteger windowStyle = (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask |
NSMiniaturizableWindowMask);
fWindow = [[NSWindow alloc] initWithContentRect:windowRect styleMask:windowStyle
backing:NSBackingStoreBuffered defer:NO];
if (nil == fWindow) {
[delegate release];
return false;
}
// create view
MainView* view = [[MainView alloc] initWithWindow:this];
if (nil == view) {
[fWindow release];
[delegate release];
return false;
}
[fWindow setContentView:view];
[fWindow makeFirstResponder:view];
[fWindow setDelegate:delegate];
[fWindow setAcceptsMouseMovedEvents:YES];
[fWindow setRestorable:NO];
// Should be retained by window now
[view release];
fWindowNumber = fWindow.windowNumber;
gWindowMap.add(this);
return true;
}
void Window_mac::closeWindow() {
if (nil != fWindow) {
gWindowMap.remove(fWindowNumber);
if (sk_app::Window_mac::gWindowMap.count() < 1) {
[NSApp terminate:fWindow];
}
[fWindow close];
fWindow = nil;
}
}
void Window_mac::setTitle(const char* title) {
if (NSString* titleStr = [NSString stringWithUTF8String:title]) {
[fWindow setTitle:titleStr];
}
}
void Window_mac::show() {
[fWindow orderFront:nil];
[NSApp activateIgnoringOtherApps:YES];
[fWindow makeKeyAndOrderFront:NSApp];
}
bool Window_mac::attach(BackendType attachType) {
this->initWindow();
window_context_factory::MacWindowInfo info;
info.fMainView = [fWindow contentView];
switch (attachType) {
#ifdef SK_DAWN
case kDawn_BackendType:
fWindowContext = MakeDawnMTLForMac(info, fRequestedDisplayParams);
break;
#endif
#ifdef SK_VULKAN
case kVulkan_BackendType:
fWindowContext = MakeVulkanForMac(info, fRequestedDisplayParams);
break;
#endif
#ifdef SK_METAL
case kMetal_BackendType:
fWindowContext = MakeMetalForMac(info, fRequestedDisplayParams);
break;
#endif
#ifdef SK_GL
case kNativeGL_BackendType:
default:
fWindowContext = MakeGLForMac(info, fRequestedDisplayParams);
break;
#else
default:
#endif
case kRaster_BackendType:
fWindowContext = MakeRasterForMac(info, fRequestedDisplayParams);
break;
}
this->onBackendCreated();
return SkToBool(fWindowContext);
}
float Window_mac::scaleFactor() const {
return sk_app::GetBackingScaleFactor(fWindow.contentView);
}
void Window_mac::PaintWindows() {
gWindowMap.foreach([&](Window_mac* window) {
if (window->fIsContentInvalidated) {
window->onPaint();
}
});
}
} // namespace sk_app
///////////////////////////////////////////////////////////////////////////////
@implementation WindowDelegate {
sk_app::Window_mac* fWindow;
}
- (WindowDelegate*)initWithWindow:(sk_app::Window_mac *)initWindow {
fWindow = initWindow;
return self;
}
- (void)windowDidResize:(NSNotification *)notification {
NSView* view = fWindow->window().contentView;
CGFloat scale = sk_app::GetBackingScaleFactor(view);
fWindow->onResize(view.bounds.size.width * scale, view.bounds.size.height * scale);
fWindow->inval();
}
- (BOOL)windowShouldClose:(NSWindow*)sender {
fWindow->closeWindow();
return FALSE;
}
@end
///////////////////////////////////////////////////////////////////////////////
static skui::Key get_key(unsigned short vk) {
// This will work with an ANSI QWERTY keyboard.
// Something more robust would be needed to support alternate keyboards.
static const struct {
unsigned short fVK;
skui::Key fKey;
} gPair[] = {
{ kVK_Delete, skui::Key::kBack },
{ kVK_Return, skui::Key::kOK },
{ kVK_UpArrow, skui::Key::kUp },
{ kVK_DownArrow, skui::Key::kDown },
{ kVK_LeftArrow, skui::Key::kLeft },
{ kVK_RightArrow, skui::Key::kRight },
{ kVK_Tab, skui::Key::kTab },
{ kVK_PageUp, skui::Key::kPageUp },
{ kVK_PageDown, skui::Key::kPageDown },
{ kVK_Home, skui::Key::kHome },
{ kVK_End, skui::Key::kEnd },
{ kVK_ForwardDelete, skui::Key::kDelete },
{ kVK_Escape, skui::Key::kEscape },
{ kVK_Shift, skui::Key::kShift },
{ kVK_RightShift, skui::Key::kShift },
{ kVK_Control, skui::Key::kCtrl },
{ kVK_RightControl, skui::Key::kCtrl },
{ kVK_Option, skui::Key::kOption },
{ kVK_RightOption, skui::Key::kOption },
{ kVK_Command, skui::Key::kSuper },
{ kVK_RightCommand, skui::Key::kSuper },
{ kVK_ANSI_A, skui::Key::kA },
{ kVK_ANSI_C, skui::Key::kC },
{ kVK_ANSI_V, skui::Key::kV },
{ kVK_ANSI_X, skui::Key::kX },
{ kVK_ANSI_Y, skui::Key::kY },
{ kVK_ANSI_Z, skui::Key::kZ },
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {
if (gPair[i].fVK == vk) {
return gPair[i].fKey;
}
}
return skui::Key::kNONE;
}
static skui::ModifierKey get_modifiers(const NSEvent* event) {
NSUInteger modifierFlags = [event modifierFlags];
skui::ModifierKey modifiers = skui::ModifierKey::kNone;
if (modifierFlags & NSEventModifierFlagCommand) {
modifiers |= skui::ModifierKey::kCommand;
}
if (modifierFlags & NSEventModifierFlagShift) {
modifiers |= skui::ModifierKey::kShift;
}
if (modifierFlags & NSEventModifierFlagControl) {
modifiers |= skui::ModifierKey::kControl;
}
if (modifierFlags & NSEventModifierFlagOption) {
modifiers |= skui::ModifierKey::kOption;
}
if ((NSKeyDown == [event type] || NSKeyUp == [event type]) && ![event isARepeat]) {
modifiers |= skui::ModifierKey::kFirstPress;
}
return modifiers;
}
@implementation MainView {
sk_app::Window_mac* fWindow;
// A TrackingArea prevents us from capturing events outside the view
NSTrackingArea* fTrackingArea;
// We keep track of the state of the modifier keys on each event in order to synthesize
// key-up/down events for each modifier.
skui::ModifierKey fLastModifiers;
}
- (MainView*)initWithWindow:(sk_app::Window_mac *)initWindow {
self = [super init];
fWindow = initWindow;
fTrackingArea = nil;
[self updateTrackingAreas];
return self;
}
- (void)dealloc
{
[fTrackingArea release];
[super dealloc];
}
- (BOOL)isOpaque {
return YES;
}
- (BOOL)canBecomeKeyView {
return YES;
}
- (BOOL)acceptsFirstResponder {
return YES;
}
- (void)updateTrackingAreas {
if (fTrackingArea != nil) {
[self removeTrackingArea:fTrackingArea];
[fTrackingArea release];
}
const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
NSTrackingActiveInKeyWindow |
NSTrackingEnabledDuringMouseDrag |
NSTrackingCursorUpdate |
NSTrackingInVisibleRect |
NSTrackingAssumeInside;
fTrackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
options:options
owner:self
userInfo:nil];
[self addTrackingArea:fTrackingArea];
[super updateTrackingAreas];
}
- (skui::ModifierKey) updateModifierKeys:(NSEvent*) event {
using sknonstd::Any;
skui::ModifierKey modifiers = get_modifiers(event);
skui::ModifierKey changed = modifiers ^ fLastModifiers;
fLastModifiers = modifiers;
struct ModMap {
skui::ModifierKey modifier;
skui::Key key;
};
// Map each modifier bit to the equivalent skui Key and send key-up/down events.
for (const ModMap& cur : {ModMap{skui::ModifierKey::kCommand, skui::Key::kSuper},
ModMap{skui::ModifierKey::kShift, skui::Key::kShift},
ModMap{skui::ModifierKey::kControl, skui::Key::kCtrl},
ModMap{skui::ModifierKey::kOption, skui::Key::kOption}}) {
if (Any(changed & cur.modifier)) {
const skui::InputState state = Any(modifiers & cur.modifier) ? skui::InputState::kDown
: skui::InputState::kUp;
(void) fWindow->onKey(cur.key, state, modifiers);
}
}
return modifiers;
}
- (BOOL)performKeyEquivalent:(NSEvent *)event {
[self updateModifierKeys:event];
// By default, unhandled key equivalents send -keyDown events; unfortunately, they do not send
// a matching -keyUp. In other words, we can claim that we didn't handle the event and OS X will
// turn this event into a -keyDown automatically, but we need to synthesize a matching -keyUp on
// a later frame. Since we only read the modifiers and key code from the event, we can reuse
// this "key-equivalent" event as a "key up".
[self performSelector:@selector(keyUp:) withObject:event afterDelay:0.1];
return NO;
}
- (void)keyDown:(NSEvent *)event {
skui::ModifierKey modifiers = [self updateModifierKeys:event];
skui::Key key = get_key([event keyCode]);
if (key != skui::Key::kNONE) {
if (!fWindow->onKey(key, skui::InputState::kDown, modifiers)) {
if (skui::Key::kEscape == key) {
[NSApp terminate:fWindow->window()];
}
}
}
NSString* characters = [event charactersIgnoringModifiers];
NSUInteger len = [characters length];
if (len > 0) {
unichar* charBuffer = new unichar[len+1];
[characters getCharacters:charBuffer range:NSMakeRange(0, len)];
for (NSUInteger i = 0; i < len; ++i) {
(void) fWindow->onChar((SkUnichar) charBuffer[i], modifiers);
}
delete [] charBuffer;
}
}
- (void)keyUp:(NSEvent *)event {
skui::ModifierKey modifiers = [self updateModifierKeys:event];
skui::Key key = get_key([event keyCode]);
if (key != skui::Key::kNONE) {
(void) fWindow->onKey(key, skui::InputState::kUp, modifiers);
}
}
-(void)flagsChanged:(NSEvent *)event {
[self updateModifierKeys:event];
}
- (void)mouseDown:(NSEvent *)event {
NSView* view = fWindow->window().contentView;
CGFloat backingScaleFactor = sk_app::GetBackingScaleFactor(view);
skui::ModifierKey modifiers = [self updateModifierKeys:event];
const NSPoint pos = [event locationInWindow];
const NSRect rect = [view frame];
fWindow->onMouse(pos.x * backingScaleFactor, (rect.size.height - pos.y) * backingScaleFactor,
skui::InputState::kDown, modifiers);
}
- (void)mouseUp:(NSEvent *)event {
NSView* view = fWindow->window().contentView;
CGFloat backingScaleFactor = sk_app::GetBackingScaleFactor(view);
skui::ModifierKey modifiers = [self updateModifierKeys:event];
const NSPoint pos = [event locationInWindow];
const NSRect rect = [view frame];
fWindow->onMouse(pos.x * backingScaleFactor, (rect.size.height - pos.y) * backingScaleFactor,
skui::InputState::kUp, modifiers);
}
- (void)mouseDragged:(NSEvent *)event {
[self updateModifierKeys:event];
[self mouseMoved:event];
}
- (void)mouseMoved:(NSEvent *)event {
NSView* view = fWindow->window().contentView;
CGFloat backingScaleFactor = sk_app::GetBackingScaleFactor(view);
skui::ModifierKey modifiers = [self updateModifierKeys:event];
const NSPoint pos = [event locationInWindow];
const NSRect rect = [view frame];
fWindow->onMouse(pos.x * backingScaleFactor, (rect.size.height - pos.y) * backingScaleFactor,
skui::InputState::kMove, modifiers);
}
- (void)scrollWheel:(NSEvent *)event {
skui::ModifierKey modifiers = [self updateModifierKeys:event];
// TODO: support hasPreciseScrollingDeltas?
fWindow->onMouseWheel([event scrollingDeltaY], modifiers);
}
- (void)drawRect:(NSRect)rect {
fWindow->onPaint();
}
@end