4e2b3d3fb1
promise that const SkPaint& stay const (so we don't have bugs if a const paint is referenced from two threads in pictures) git-svn-id: http://skia.googlecode.com/svn/trunk@1074 2bbb7eff-a529-9590-31e7-b0007b416f81
64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SkDrawLooper_DEFINED
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#define SkDrawLooper_DEFINED
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#include "SkFlattenable.h"
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class SkCanvas;
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class SkPaint;
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/** \class SkDrawLooper
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Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are,
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and something is drawn to a canvas with that paint, the looper subclass will
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be called, allowing it to modify the canvas and/or paint for that draw call.
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More than that, via the next() method, the looper can modify the draw to be
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invoked multiple times (hence the name loop-er), allow it to perform effects
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like shadows or frame/fills, that require more than one pass.
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*/
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class SK_API SkDrawLooper : public SkFlattenable {
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public:
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/**
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* Called right before something is being drawn. This will be followed by
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* calls to next() until next() returns false.
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*/
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virtual void init(SkCanvas*) = 0;
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/**
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* Called in a loop (after init()). Each time true is returned, the object
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* is drawn (possibly with a modified canvas and/or paint). When false is
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* finally returned, drawing for the object stops.
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*
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* On each call, the paint will be in its original state, but the canvas
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* will be as it was following the previous call to next() or init().
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*
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* The implementation must ensure that, when next() finally returns false,
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* that the canvas has been restored to the state it was initially, before
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* init() was first called.
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*/
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virtual bool next(SkCanvas*, SkPaint* paint) = 0;
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protected:
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SkDrawLooper() {}
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SkDrawLooper(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
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private:
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typedef SkFlattenable INHERITED;
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};
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#endif
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