d6176b0dca
This CL is part II of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6474054 git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
218 lines
7.9 KiB
C++
218 lines
7.9 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "SkTypes.h"
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#if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
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#include "gl/GrGpuGL.h"
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#include "GrProgramStageFactory.h"
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#include "GrRandom.h"
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#include "Test.h"
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namespace {
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// GrRandoms nextU() values have patterns in the low bits
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// So using nextU() % array_count might never take some values.
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int random_int(GrRandom* r, int count) {
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return (int)(r->nextF() * count);
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}
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// min is inclusive, max is exclusive
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int random_int(GrRandom* r, int min, int max) {
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return (int)(r->nextF() * (max-min)) + min;
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}
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bool random_bool(GrRandom* r) {
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return r->nextF() > .5f;
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}
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typedef GrGLProgram::StageDesc StageDesc;
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// TODO: Effects should be able to register themselves for inclusion in the
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// randomly generated shaders. They should be able to configure themselves
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// randomly.
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const GrCustomStage* create_random_effect(StageDesc* stageDesc,
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GrRandom* random,
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GrContext* context,
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GrTexture* dummyTextures[]) {
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// TODO: Remove this when generator doesn't apply this non-custom-stage
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// notion to custom stages automatically.
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static const uint32_t kMulByAlphaMask =
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StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag |
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StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag;
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// The new code uses SkRandom not GrRandom.
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// TODO: Remove GrRandom.
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SkRandom sk_random;
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sk_random.setSeed(random->nextU());
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GrCustomStage* stage = GrCustomStageTestFactory::CreateStage(&sk_random,
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context,
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dummyTextures);
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GrAssert(stage);
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return stage;
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}
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}
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bool GrGpuGL::programUnitTest() {
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GrTextureDesc dummyDesc;
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dummyDesc.fConfig = kSkia8888_PM_GrPixelConfig;
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dummyDesc.fWidth = 34;
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dummyDesc.fHeight = 18;
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SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0));
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dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
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dummyDesc.fWidth = 16;
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dummyDesc.fHeight = 22;
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SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0));
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// GrGLSLGeneration glslGeneration =
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GrGetGLSLGeneration(this->glBinding(), this->glInterface());
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static const int STAGE_OPTS[] = {
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0,
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StageDesc::kNoPerspective_OptFlagBit,
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};
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static const int IN_CONFIG_FLAGS[] = {
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StageDesc::kNone_InConfigFlag,
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StageDesc::kSwapRAndB_InConfigFlag,
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StageDesc::kSwapRAndB_InConfigFlag |
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StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag,
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StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag,
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StageDesc::kSmearAlpha_InConfigFlag,
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StageDesc::kSmearRed_InConfigFlag,
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};
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static const int NUM_TESTS = 512;
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GrRandom random;
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for (int t = 0; t < NUM_TESTS; ++t) {
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#if 0
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GrPrintf("\nTest Program %d\n-------------\n", t);
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static const int stop = -1;
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if (t == stop) {
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int breakpointhere = 9;
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}
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#endif
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ProgramDesc pdesc;
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pdesc.fVertexLayout = 0;
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pdesc.fEmitsPointSize = random.nextF() > .5f;
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pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);
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pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt);
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pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt);
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pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);
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pdesc.fVertexLayout |= random_bool(&random) ?
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GrDrawTarget::kCoverage_VertexLayoutBit :
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0;
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#if GR_GL_EXPERIMENTAL_GS
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pdesc.fExperimentalGS = this->getCaps().fGeometryShaderSupport &&
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random_bool(&random);
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#endif
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pdesc.fOutputConfig = random_int(&random, ProgramDesc::kOutputConfigCnt);
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bool edgeAA = random_bool(&random);
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if (edgeAA) {
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pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
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if (this->getCaps().fShaderDerivativeSupport) {
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pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
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} else {
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pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
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}
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} else {
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}
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pdesc.fColorMatrixEnabled = random_bool(&random);
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if (this->getCaps().fDualSourceBlendingSupport) {
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pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt);
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} else {
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pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
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}
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SkAutoTUnref<const GrCustomStage> customStages[GrDrawState::kNumStages];
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for (int s = 0; s < GrDrawState::kNumStages; ++s) {
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StageDesc& stage = pdesc.fStages[s];
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// enable the stage?
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if (random_bool(&random)) {
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// use separate tex coords?
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if (random_bool(&random)) {
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int t = random_int(&random, GrDrawState::kMaxTexCoords);
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pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
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}
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stage.setEnabled(true);
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}
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// use text-formatted verts?
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if (random_bool(&random)) {
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pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
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}
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stage.fCustomStageKey = 0;
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stage.fOptFlags |= STAGE_OPTS[random_int(&random, GR_ARRAY_COUNT(STAGE_OPTS))];
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stage.fInConfigFlags = IN_CONFIG_FLAGS[random_int(&random, GR_ARRAY_COUNT(IN_CONFIG_FLAGS))];
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if (stage.isEnabled()) {
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GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
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customStages[s].reset(create_random_effect(&stage,
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&random,
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getContext(),
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dummyTextures));
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if (NULL != customStages[s]) {
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stage.fCustomStageKey =
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customStages[s]->getFactory().glStageKey(*customStages[s], this->glCaps());
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}
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}
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}
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GR_STATIC_ASSERT(sizeof(customStages) ==
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GrDrawState::kNumStages * sizeof(GrCustomStage*));
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const GrCustomStage** stages = reinterpret_cast<const GrCustomStage**>(&customStages);
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SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContextInfo(),
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pdesc,
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stages));
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if (NULL == program.get()) {
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return false;
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}
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}
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return true;
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}
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static void GLProgramsTest(skiatest::Reporter* reporter, GrContext* context) {
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GrGpuGL* shadersGpu = static_cast<GrGpuGL*>(context->getGpu());
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REPORTER_ASSERT(reporter, shadersGpu->programUnitTest());
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}
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#include "TestClassDef.h"
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DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest)
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// This is evil evil evil. The linker may throw away whole translation units as dead code if it
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// thinks none of the functions are called. It will do this even if there are static initilializers
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// in the unit that could pass pointers to functions from the unit out to other translation units!
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// We force some of the effects that would otherwise be discarded to link here.
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#include "SkLightingImageFilter.h"
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#include "SkMagnifierImageFilter.h"
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void forceLinking();
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void forceLinking() {
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SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0);
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SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1);
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}
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#endif
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