fdba4041c3
as immutable/re-entrant safe. Review URL: https://codereview.appspot.com/6936064 git-svn-id: http://skia.googlecode.com/svn/trunk@6878 2bbb7eff-a529-9590-31e7-b0007b416f81
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkLayerRasterizer_DEFINED
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#define SkLayerRasterizer_DEFINED
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#include "SkRasterizer.h"
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#include "SkDeque.h"
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#include "SkScalar.h"
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class SkPaint;
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class SK_API SkLayerRasterizer : public SkRasterizer {
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public:
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SkLayerRasterizer();
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virtual ~SkLayerRasterizer();
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void addLayer(const SkPaint& paint) {
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this->addLayer(paint, 0, 0);
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}
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/** Add a new layer (above any previous layers) to the rasterizer.
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The layer will extract those fields that affect the mask from
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the specified paint, but will not retain a reference to the paint
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object itself, so it may be reused without danger of side-effects.
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*/
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void addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy);
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLayerRasterizer)
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protected:
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SkLayerRasterizer(SkFlattenableReadBuffer&);
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virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
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// override from SkRasterizer
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virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
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const SkIRect* clipBounds,
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SkMask* mask, SkMask::CreateMode mode) const;
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private:
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SkDeque fLayers;
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typedef SkRasterizer INHERITED;
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};
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#endif
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