3dd203d7bd
Bug: skia:10894 Change-Id: I5663f126467a7ff9027955de4eee0fcc7967d94a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367878 Reviewed-by: Kevin Lubick <kjlubick@google.com> Commit-Queue: Weston Tracey <westont@google.com>
283 lines
9.2 KiB
C++
283 lines
9.2 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "fuzz/Fuzz.h"
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#include "fuzz/FuzzCommon.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkEncodedImageFormat.h"
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#include "include/core/SkFontMgr.h"
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#include "include/core/SkFontStyle.h"
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#include "include/core/SkImageEncoder.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkStream.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypeface.h"
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#include "include/core/SkTypes.h"
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#include "modules/skparagraph/include/DartTypes.h"
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#include "modules/skparagraph/include/FontCollection.h"
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#include "modules/skparagraph/include/Paragraph.h"
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#include "modules/skparagraph/include/ParagraphCache.h"
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#include "modules/skparagraph/include/ParagraphStyle.h"
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#include "modules/skparagraph/include/TextShadow.h"
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#include "modules/skparagraph/include/TextStyle.h"
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#include "modules/skparagraph/include/TypefaceFontProvider.h"
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#include "modules/skparagraph/src/ParagraphBuilderImpl.h"
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#include "modules/skparagraph/src/ParagraphImpl.h"
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#include "modules/skparagraph/src/Run.h"
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#include "modules/skparagraph/src/TextLine.h"
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#include "modules/skparagraph/utils/TestFontCollection.h"
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#include "src/core/SkOSFile.h"
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#include "src/core/SkSpan.h"
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#include "src/utils/SkOSPath.h"
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#include "src/utils/SkShaperJSONWriter.h"
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#include "tests/Test.h"
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#include "tools/Resources.h"
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#include <string.h>
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#include <algorithm>
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#include <limits>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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using namespace skia::textlayout;
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namespace {
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const uint8_t MAX_TEXT_LENGTH = 255;
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const uint8_t MAX_TEXT_ADDITIONS = 4;
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// Use 250 so uint8 can create text and layout width larger than the canvas.
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const uint16_t TEST_CANVAS_DIM = 250;
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class ResourceFontCollection : public FontCollection {
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public:
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ResourceFontCollection(bool testOnly = false)
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: fFontsFound(false)
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, fResolvedFonts(0)
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, fResourceDir(GetResourcePath("fonts").c_str())
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, fFontProvider(sk_make_sp<TypefaceFontProvider>()) {
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std::vector<SkString> fonts;
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SkOSFile::Iter iter(fResourceDir.c_str());
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SkString path;
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while (iter.next(&path)) {
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if (path.endsWith("Roboto-Italic.ttf")) {
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fFontsFound = true;
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}
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fonts.emplace_back(path);
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}
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if (!fFontsFound) {
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// SkDebugf("Fonts not found, skipping all the tests\n");
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return;
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}
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// Only register fonts if we have to
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for (auto& font : fonts) {
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SkString file_path;
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file_path.printf("%s/%s", fResourceDir.c_str(), font.c_str());
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fFontProvider->registerTypeface(SkTypeface::MakeFromFile(file_path.c_str()));
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}
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if (testOnly) {
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this->setTestFontManager(std::move(fFontProvider));
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} else {
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this->setAssetFontManager(std::move(fFontProvider));
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}
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this->disableFontFallback();
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}
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size_t resolvedFonts() const { return fResolvedFonts; }
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// TODO: temp solution until we check in fonts
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bool fontsFound() const { return fFontsFound; }
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private:
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bool fFontsFound;
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size_t fResolvedFonts;
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std::string fResourceDir;
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sk_sp<TypefaceFontProvider> fFontProvider;
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};
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// buffer must be at least MAX_TEXT_LENGTH in length.
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// Returns size of text placed in buffer.
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template <typename T>
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uint8_t RandomText(T* buffer, Fuzz* fuzz) {
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uint8_t text_length;
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fuzz->nextRange(&text_length, 0, MAX_TEXT_LENGTH);
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fuzz->nextN(buffer, text_length);
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return text_length;
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}
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// Add random bytes to the paragraph.
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void AddASCIIText(ParagraphBuilder* builder,Fuzz* fuzz) {
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char text[MAX_TEXT_LENGTH];
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const auto text_length = RandomText(text, fuzz);
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builder->addText(text, text_length);
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}
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// Add random bytes to the paragraph.
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void AddUnicodeText(ParagraphBuilder* builder,Fuzz* fuzz) {
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char16_t text[MAX_TEXT_LENGTH];
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const auto text_length = RandomText(text, fuzz);
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builder->addText(std::u16string(text, text_length));
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}
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// Combining characters to produce 'Zalgo' text.
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const std::u16string COMBINING_DOWN = u"\u0316\u0317\u0318\u0319\u031c\u031d\u031e\u031f\u0320\u0324\u0325\u0326\u0329\u032a\u032b\u032c\u032d\u032e\u032f\u0330\u0331\u0332\u0333\u0339\u033a\u033b\u033c\u0345\u0347\u0348\u0349\u034d\u034e\u0353\u0354\u0355\u0356\u0359\u035a\u0323";
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const std::u16string COMBINING_UP = u"\u030d\u030e\u0304\u0305\u033f\u0311\u0306\u0310\u0352\u0357\u0351\u0307\u0308\u030a\u0342\u0343\u0344\u034a\u034b\u034c\u0303\u0302\u030c\u0350\u0300\u0301\u030b\u030f\u0312\u0313\u0314\u033d\u0309\u0363\u0364\u0365\u0366\u0367\u0368\u0369\u036a\u036b\u036c\u036d\u036e\u035b\u0346\u031a";
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const std::u16string COMBINING_MIDDLE = u"\u0315\u031b\u0340\u0341\u0358\u0321\u0322\u0327\u0328\u0334\u0335\u0336\u034f\u035c\u035d\u035e\u035f\u0360\u0362\u0338\u0337\u0361\u0489";
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// Add random Zalgo text to the paragraph.
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void AddZalgoText(ParagraphBuilder* builder, Fuzz* fuzz) {
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char text[MAX_TEXT_LENGTH];
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const auto text_length = RandomText(text, fuzz);
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std::u16string result;
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for (auto& c : std::string(text, text_length)) {
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result += c;
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uint8_t mark_count;
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fuzz->next(&mark_count);
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for (int i = 0; i < mark_count; i++) {
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uint8_t mark_type, mark_index;
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fuzz->next(&mark_type, &mark_index);
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switch (mark_type % 3) {
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case 0:
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result += COMBINING_UP[mark_index % COMBINING_UP.size()];
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break;
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case 1:
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result += COMBINING_MIDDLE[mark_index % COMBINING_MIDDLE.size()];
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break;
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case 2:
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default:
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result += COMBINING_DOWN[mark_index % COMBINING_DOWN.size()];
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break;
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}
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}
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}
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builder->addText(result);
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}
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void AddStyle(ParagraphBuilder* builder, Fuzz* fuzz) {
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// TODO(westont): Make this probabilistic, and fill in the remaining TextStyle fields.
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TextStyle ts;
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ts.setFontFamilies({SkString("Roboto")});
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//ts.setColor(SK_ColorBLACK);
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//ts.setForegroundColor
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//ts.setBackgroundColor
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//ts.setDecoration(TextDecoration decoration);
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//ts.setDecorationMode(TextDecorationMode mode);
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//ts.setDecorationStyle(TextDecorationStyle style);
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//ts.setDecorationColor(SkColor color);
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//ts.setDecorationThicknessMultiplier(SkScalar m);
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//ts.setFontStyle
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//ts.addShadow
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//ts.addFontFeature
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//ts.setFontSize
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//ts.setHeight
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//ts.setHeightOverride
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//ts.setletterSpacing
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//ts.setWordSpacing
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//ts.setTypeface
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//ts.setLocale
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//ts.setTextBaseline
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//ts.setPlaceholder
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builder->pushStyle(ts);
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}
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void RemoveStyle(ParagraphBuilder* builder, Fuzz* fuzz) {
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bool pop;
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fuzz->next(&pop);
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if (pop) {
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builder->pop();
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}
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}
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void AddStyleAndText(ParagraphBuilder* builder, Fuzz* fuzz) {
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AddStyle(builder, fuzz);
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uint8_t text_type;
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fuzz->next(&text_type);
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switch (text_type % 3) {
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case 0:
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AddASCIIText(builder, fuzz);
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break;
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case 1:
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AddUnicodeText(builder, fuzz);
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break;
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case 2:
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AddZalgoText(builder, fuzz);
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break;
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}
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RemoveStyle(builder, fuzz);
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}
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ParagraphStyle BuildParagraphStyle(Fuzz* fuzz) {
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ParagraphStyle ps;
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bool hinting;
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fuzz->next(&hinting);
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if (hinting) {
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ps.turnHintingOff();
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}
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StrutStyle ss;
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// TODO(westont): Fuzz this object.
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ps.setStrutStyle(ss);
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TextDirection td;
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fuzz->nextEnum(&td, TextDirection::kRtl);
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ps.setTextDirection(td);
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TextAlign ta;
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fuzz->nextEnum(&ta, TextAlign::kEnd);
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ps.setTextAlign(ta);
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size_t ml;
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fuzz->next(&ml);
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ps.setMaxLines(ml);
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// TODO(westont): Randomize with other values and no value.
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ps.setEllipsis(u"\u2026");
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SkScalar h;
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fuzz->next(&h);
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ps.setHeight(h);
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TextHeightBehavior thb = TextHeightBehavior::kAll;
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// TODO(westont): This crashes our seed test case, why?
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//fuzz->nextEnum(&thb, TextHeightBehavior::kDisableAll);
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ps.setTextHeightBehavior(thb);
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return ps;
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}
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} // namespace
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DEF_FUZZ(SkParagraph, fuzz) {
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static sk_sp<ResourceFontCollection> fontCollection = sk_make_sp<ResourceFontCollection>();
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ParagraphStyle paragraph_style = BuildParagraphStyle(fuzz);
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ParagraphBuilderImpl builder(paragraph_style, fontCollection);
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uint8_t iterations;
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fuzz->nextRange(&iterations, 1, MAX_TEXT_ADDITIONS);
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for (int i = 0; i < iterations; i++) {
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AddStyleAndText(&builder, fuzz);
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}
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// TODO(westont): Figure out if we can get more converage by having fontsFound, current
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// they're not.
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// if (!fontCollection->fontsFound()) return;
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builder.pop();
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auto paragraph = builder.Build();
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SkBitmap bm;
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if (!bm.tryAllocN32Pixels(TEST_CANVAS_DIM, TEST_CANVAS_DIM)) {
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return;
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}
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SkCanvas canvas(bm);
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uint8_t layout_width;
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fuzz->next(&layout_width);
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paragraph->layout(layout_width);
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paragraph->paint(&canvas, 0, 0);
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}
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