0b17feaa64
Reason for revert: http://skbug.com/2437 Original issue's description: > Roll ANGLE. > > BUG=skia:2272 > > Committed: http://code.google.com/p/skia/source/detail?r=14243 R=bsalomon@chromium.org, geofflang@chromium.org TBR=bsalomon@chromium.org, geofflang@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia:2272 Author: bsalomon@google.com Review URL: https://codereview.chromium.org/238863006 git-svn-id: http://skia.googlecode.com/svn/trunk@14248 2bbb7eff-a529-9590-31e7-b0007b416f81
77 lines
2.9 KiB
Plaintext
77 lines
2.9 KiB
Plaintext
# Failures of any GM tests listed in this file will be ignored [1], as
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# if they had been marked "ignore-failure": true in the per-builder
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# expected-results.json files.
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#
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# The idea is that, if you modify a GM test in such a way that you know it will
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# require rebaselines on multiple platforms, you should add that test's name to
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# this list within the same CL that modifies the test.
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# Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up
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# as status "failure-ignored") and remove the line you added to this file.
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# If there are any lingering failures that need to be suppressed (ignored), you
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# MUST move those suppressions into the per-builder expected-results.json files.
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#
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# The test name must match exactly (no partial string matches).
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# See http://skbug.com/2022
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#
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# Any lines starting with '#' are comments and will be ignored.
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# Other than that, each line must either be whitespace or list just one test.
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#
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# For more information, see https://code.google.com/p/skia/issues/detail?id=1600
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# ('GM expectations: create tool to suppress failures until new baselines are
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# checked in')
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#
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#
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# [1] Differences between renderModes (e.g., normal rendering path and
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# "serialized") are NEVER ignored. See
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# https://code.google.com/p/skia/issues/detail?id=1748 ('gm: add new result
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# type, RenderModeMismatch')
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# EXAMPLES: (remove the first '#' on each line)
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#
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## Added as part of MADE-UP BUG
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## http://skbug.com/123456 : ignoring failures on gradtext GM test
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## epoger will rebaseline by 25 Dec 2013
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#gradtext
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# This GM has probably always drawn incorrectly. We need to clarify the API
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# http://skbug.com/2222 : Inverse filled paths get inverse stroked
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inverse_paths
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# bsalomon: Additional test cases were added to these GMs
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# https://codereview.chromium.org/193263002/
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# The rrect_clip_aa and rrect_effect tests were additionally modified by:
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# https://codereview.chromium.org/194603004
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rrect_effect
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rrect_draw_bw
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rrect_draw_aa
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rrect_clip_bw
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rrect_clip_aa
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# bsalomon: This test changed imperceptibly on my windows laptop with an intel gpu
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# https://codereview.chromium.org/204983003/
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filltypespersp
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# reed: https://codereview.chromium.org/190723004/
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# This change removes an API that this GM was testing. If/when it lands and sticks,
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# I will likely just delete the GM.
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canvas-layer-state
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# yunchao: https://codereview.chromium.org/204143004/
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# This change add some cases to bitmapshader to avoid potential drawing error for kA8_Config
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bitmapshaders
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# bsalomon: This image will change on the GPU due to an accelerated drawDRRect() implementation.
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# https://codereview.chromium.org/220233011/
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drrect
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# reed: https://codereview.chromium.org/233943002
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# GM itself may be changed
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image-surface
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# yunchao: https://codereview.chromium.org/221953002/
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# This change resized the canvas for some GM cases. It is better to show the
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# visual difference in viewer.html for these cases.
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aaclip
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composeshader
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peekpixels
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