eff04b5ec2
There is still a large amount of views code that could be trimmed down, but which is used to implement samples (in viewer). Seemed simpler to remove some of this code in pieces. Bug: skia: Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6 Reviewed-on: https://skia-review.googlesource.com/72801 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_unix_DEFINED
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#define Window_unix_DEFINED
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include "../Window.h"
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#include "SkChecksum.h"
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#include "SkTDynamicHash.h"
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typedef Window XWindow;
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namespace sk_app {
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class Window_unix : public Window {
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public:
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Window_unix() : Window()
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, fDisplay(nullptr)
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, fWindow(0)
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, fGC(nullptr)
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, fFBConfig(nullptr)
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, fVisualInfo(nullptr)
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, fMSAASampleCount(0) {}
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~Window_unix() override { this->closeWindow(); }
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bool initWindow(Display* display);
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void setTitle(const char*) override;
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void show() override;
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bool attach(BackendType) override;
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void onInval() override;
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bool handleEvent(const XEvent& event);
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static const XWindow& GetKey(const Window_unix& w) {
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return w.fWindow;
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}
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static uint32_t Hash(const XWindow& w) {
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return SkChecksum::Mix(w);
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}
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static SkTDynamicHash<Window_unix, XWindow> gWindowMap;
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void markPendingPaint() { fPendingPaint = true; }
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void finishPaint() {
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if (fPendingPaint) {
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this->onPaint();
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fPendingPaint = false;
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}
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}
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void markPendingResize(int width, int height) {
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if (width != this->width() || height != this->height()){
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fPendingResize = true;
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fPendingWidth = width;
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fPendingHeight = height;
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}
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}
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void finishResize() {
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if (fPendingResize) {
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this->onResize(fPendingWidth, fPendingHeight);
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fPendingResize = false;
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}
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}
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private:
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void closeWindow();
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Display* fDisplay;
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XWindow fWindow;
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GC fGC;
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GLXFBConfig* fFBConfig;
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XVisualInfo* fVisualInfo;
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int fMSAASampleCount;
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Atom fWmDeleteMessage;
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bool fPendingPaint;
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int fPendingWidth;
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int fPendingHeight;
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bool fPendingResize;
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};
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} // namespace sk_app
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#endif
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