skia2/tests/sksl/intrinsics/ClampInt.metal
Michael Ludwig bf58add00e Revert "Only include header once in combined MSL shader."
This reverts commit e7a8f85e4f.

Reason for revert: must revert dependent CL

Original change's description:
> Only include header once in combined MSL shader.
>
> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,johnstiles@google.com

Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-16 14:44:25 +00:00

26 lines
1.2 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 testInputs;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int4 expectedA = int4(-100, 0, 75, 100);
int4 intValues = int4(_uniforms.testInputs * 100.0);
int4 clampLow = int4(-100, -200, -200, 100);
int4 expectedB = int4(-100, 0, 50, 225);
int4 clampHigh = int4(100, 200, 50, 300);
_out.sk_FragColor = ((((((clamp(intValues.x, -100, 100) == expectedA.x && all(clamp(intValues.xy, -100, 100) == expectedA.xy)) && all(clamp(intValues.xyz, -100, 100) == expectedA.xyz)) && all(clamp(intValues, -100, 100) == expectedA)) && clamp(intValues.x, clampLow.x, clampHigh.x) == expectedB.x) && all(clamp(intValues.xy, clampLow.xy, clampHigh.xy) == expectedB.xy)) && all(clamp(intValues.xyz, clampLow.xyz, clampHigh.xyz) == expectedB.xyz)) && all(clamp(intValues, clampLow, clampHigh) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}