skia2/tests/sksl/intrinsics/IntBitsToFloat.glsl
Brian Osman 8c595fed7c Change sksl tests to avoid SPIR-V validation errors
'in' variables without locations aren't allowed. Use uniforms instead.

Bug: skia:11738
Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-16 13:39:53 +00:00

7 lines
95 B
GLSL

out vec4 sk_FragColor;
uniform int a;
void main() {
sk_FragColor.x = intBitsToFloat(a);
}