7a3f5506b6
This CL will be used to test for potential performance regressions (or improvements) that we might cause by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I26b7687c341eb6d81231406381c39869cfccf6d6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381259 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
13 lines
696 B
GLSL
13 lines
696 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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ivec4 intValues = ivec4(testInputs * 100.0);
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ivec4 intGreen = ivec4(colorGreen * 100.0);
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ivec4 expectedA = ivec4(-125, 0, 50, 50);
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ivec4 expectedB = ivec4(-125, 0, 0, 100);
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return ((((((min(intValues.x, 50) == expectedA.x && min(intValues.xy, 50) == expectedA.xy) && min(intValues.xyz, 50) == expectedA.xyz) && min(intValues, 50) == expectedA) && min(intValues.x, intGreen.x) == expectedB.x) && min(intValues.xy, intGreen.xy) == expectedB.xy) && min(intValues.xyz, intGreen.xyz) == expectedB.xyz) && min(intValues, intGreen) == expectedB ? colorGreen : colorRed;
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}
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