7bb100ec04
This is similar to the intrinsic optimization for any() and all(). Tests for all three intrinsics have been bulked up a bit as well. Change-Id: I262b9448e543b4709d1e7c8585f74a206c4b5abd Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406576 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
24 lines
897 B
Metal
24 lines
897 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 inputH4;
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float4 expectedH4;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool4 input = bool4(_uniforms.inputH4);
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bool4 expected = bool4(_uniforms.expectedH4);
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_out.sk_FragColor = ((((all(not(input.xy) == expected.xy) && all(not(input.xyz) == expected.xyz)) && all(not(input) == expected)) && all(bool2(false, true) == expected.xy)) && all(bool3(false, true, false) == expected.xyz)) && all(bool4(false, true, false, true) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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