skia2/tests/EGLImageTest.cpp
Robert Phillips abf7b763e2 Add texture-specific flags for External & Rectangle textures
For DDLs, Ganesh needs to know about External & Rectangle textures prior to instantiation (or PromiseImage fulfillment). These new flags allow the client to provide this information when the lazyProxy is created.

The new texture flags work analogously to the render target flags:
   GrSurface and GrSurfaceProxy get a new set of accessors for the new flags
   The new flags are set appropriately on a GrGLTexture when it is created
   For wrapped texture proxies the flags are just copied off of the GrSurface
   For lazy-proxies/promise-images the flags are computed up front and passed to the proxy
   The GrSurfaceProxy/GrSurface flags equivalence is verified in GrSurfaceProxy::assign

Change-Id: Ia8e1998aa0a36ce4481bfd9e56be21f990e83148
Reviewed-on: https://skia-review.googlesource.com/114985
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-03-21 17:04:18 +00:00

196 lines
7.6 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "TestUtils.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextFactory.h"
#include "GrContextPriv.h"
#include "GrRenderTargetContext.h"
#include "GrShaderCaps.h"
#include "GrSurfacePriv.h"
#include "GrTest.h"
#include "GrTexture.h"
#include "GrTextureContext.h"
#include "GrTextureProxyPriv.h"
#include "gl/GLTestContext.h"
#include "gl/GrGLGpu.h"
#include "gl/GrGLUtil.h"
using sk_gpu_test::GLTestContext;
static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1,
sk_sp<GrContext> grctx1, GrBackendTexture* backendTex1,
GrEGLImage image1) {
if (glctx1) {
glctx1->makeCurrent();
if (grctx1) {
if (backendTex1 && backendTex1->isValid()) {
GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->contextPriv().getGpu());
gpu1->deleteTestingOnlyBackendTexture(*backendTex1);
}
}
if (GR_EGL_NO_IMAGE != image1) {
glctx1->destroyEGLImage(image1);
}
}
glctx0->makeCurrent();
if (texID0) {
GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
}
}
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) {
GrContext* context0 = ctxInfo.grContext();
sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext();
// Try to create a second GL context and then check if the contexts have necessary
// extensions to run this test.
if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
return;
}
GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->contextPriv().getGpu());
if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) {
return;
}
std::unique_ptr<GLTestContext> glCtx1 = glCtx0->makeNew();
if (!glCtx1) {
return;
}
sk_sp<GrContext> context1 = GrContext::MakeGL(sk_ref_sp(glCtx1->gl()));
GrBackendTexture backendTexture1;
GrEGLImage image = GR_EGL_NO_IMAGE;
GrGLTextureInfo externalTexture;
externalTexture.fID = 0;
if (!context1) {
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
!glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
///////////////////////////////// CONTEXT 1 ///////////////////////////////////
// Use GL Context 1 to create a texture unknown to GrContext.
context1->flush();
GrGpu* gpu1 = context1->contextPriv().getGpu();
static const int kSize = 100;
backendTexture1 =
gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig,
false, GrMipMapped::kNo);
if (!backendTexture1.isValid() || !gpu1->isTestingOnlyBackendTexture(backendTexture1)) {
ERRORF(reporter, "Error creating texture for EGL Image");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
const GrGLTextureInfo* texInfo = backendTexture1.getGLTextureInfo();
if (GR_GL_TEXTURE_2D != texInfo->fTarget) {
ERRORF(reporter, "Expected backend texture to be 2D");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
// Wrap the texture in an EGLImage
image = glCtx1->texture2DToEGLImage(texInfo->fID);
if (GR_EGL_NO_IMAGE == image) {
ERRORF(reporter, "Error creating EGL Image from texture");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
// Since we are dealing with two different GL contexts here, we need to call finish so that the
// clearing of the texture that happens in createTextingOnlyBackendTexture occurs before we call
// TexSubImage below on the other context. Otherwise, it is possible the calls get reordered and
// the clearing overwrites the TexSubImage writes.
GR_GL_CALL(glCtx1->gl(), Finish());
// Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
// the EGL image. Also, this must be done after creating the EGLImage as the texture
// contents may not be preserved when the image is created.
SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
for (int i = 0; i < kSize*kSize; ++i) {
pixels.get()[i] = 0xDDAABBCC;
}
GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID));
GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo->fTarget, 0, 0, 0, kSize, kSize,
GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
GR_GL_CALL(glCtx1->gl(), Finish());
// We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
// state is invalid.
context1->resetContext();
///////////////////////////////// CONTEXT 0 ///////////////////////////////////
// Make a new texture ID in GL Context 0 from the EGL Image
glCtx0->makeCurrent();
externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
if (0 == externalTexture.fID) {
ERRORF(reporter, "Error converting EGL Image back to texture");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
// Wrap this texture ID in a GrTexture
GrBackendTexture backendTex(kSize, kSize, kRGBA_8888_GrPixelConfig, externalTexture);
// TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test
// fails on the Nexus5. Why?
sk_sp<GrTextureContext> surfaceContext = context0->contextPriv().makeBackendTextureContext(
backendTex, kBottomLeft_GrSurfaceOrigin, nullptr);
if (!surfaceContext) {
ERRORF(reporter, "Error wrapping external texture in GrSurfaceContext.");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
return;
}
GrTextureProxy* proxy = surfaceContext->asTextureProxy();
REPORTER_ASSERT(reporter, proxy->texPriv().doesNotSupportMipMaps());
REPORTER_ASSERT(reporter, proxy->priv().peekTexture()->surfacePriv().doesNotSupportMipMaps());
REPORTER_ASSERT(reporter, proxy->texPriv().isClampOnly());
REPORTER_ASSERT(reporter, proxy->priv().peekTexture()->surfacePriv().isClampOnly());
// Should not be able to wrap as a RT
{
sk_sp<GrRenderTargetContext> temp =
context0->contextPriv().makeBackendTextureRenderTargetContext(
backendTex, kBottomLeft_GrSurfaceOrigin, 1, nullptr);
if (temp) {
ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
}
}
test_read_pixels(reporter, surfaceContext.get(), pixels.get(), "EGLImageTest-read");
// We should not be able to write to a EXTERNAL texture
test_write_pixels(reporter, surfaceContext.get(), false, "EGLImageTest-write");
// Only test RT-config
// TODO: why do we always need to draw to copy from an external texture?
test_copy_from_surface(reporter, context0, surfaceContext->asSurfaceProxy(),
pixels.get(), true, "EGLImageTest-copy");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
}
#endif