skia2/tests/SRGBTest.cpp
Brian Osman fbc6d7fcf6 Make SkColor4f <-> SkColor skip sRGB conversion
This lets us remove the old S32 functions, and fix a couple bugs.
I think this is a good first step to using SkColor4f for paint colors.

Bug: skia:
Change-Id: I0337c2b6db29b73c2f682f85b9cf68c985de7cce
Reviewed-on: https://skia-review.googlesource.com/147205
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-08-22 17:03:45 +00:00

62 lines
1.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkPM4f.h"
#include "SkRasterPipeline.h"
#include "SkTypes.h"
#include "Test.h"
#include <math.h>
#include "../src/jumper/SkJumper.h"
DEF_TEST(sk_pipeline_srgb_roundtrip, r) {
uint32_t reds[256];
for (int i = 0; i < 256; i++) {
reds[i] = i;
}
SkJumper_MemoryCtx ptr = { reds, 0 };
SkRasterPipeline_<256> p;
p.append(SkRasterPipeline::load_8888, &ptr);
p.append(SkRasterPipeline::from_srgb);
p.append(SkRasterPipeline::to_srgb);
p.append(SkRasterPipeline::store_8888, &ptr);
p.run(0,0,256,1);
for (int i = 0; i < 256; i++) {
if (reds[i] != (uint32_t)i) {
ERRORF(r, "%d doesn't round trip, %d", i, reds[i]);
}
}
}
DEF_TEST(sk_pipeline_srgb_edge_cases, r) {
// We need to run at least 4 pixels to make sure we hit all specializations.
SkPM4f colors[4] = { {{0,1,1,1}}, {{0,0,0,0}}, {{0,0,0,0}}, {{0,0,0,0}} };
auto& color = colors[0];
SkJumper_MemoryCtx dst = { &color, 0 };
SkSTArenaAlloc<256> alloc;
SkRasterPipeline p(&alloc);
p.append_constant_color(&alloc, color);
p.append(SkRasterPipeline::to_srgb);
p.append(SkRasterPipeline::store_f32, &dst);
p.run(0,0,4,1);
if (color.r() != 0.0f) {
ERRORF(r, "expected to_srgb() to map 0.0f to 0.0f, got %f", color.r());
}
if (color.g() != 1.0f) {
float f = color.g();
uint32_t x;
memcpy(&x, &f, 4);
ERRORF(r, "expected to_srgb() to map 1.0f to 1.0f, got %f (%08x)", color.g(), x);
}
}