db6830162e
(re-land248ff02
&2cb6cb7
, with changes) - Hide SkImageEncoder class in private header. - SkImageEncoder::Type becomes SkEncodedImageFormat - SkEncodedFormat becomes SkEncodedImageFormat - SkImageEncoder static functions replaced with single function EncodeImage() - utility wrappers for EncodeImage() are in sk_tool_utils.h TODO: remove link-time registration mechanism. TODO: clean up clients use of API and flip the flag. TODO: implement EncodeImage() in chromeium/skia/ext Change-Id: I47d451e50be4d5c6c130869c7fa7c2857243d9f0 Reviewed-on: https://skia-review.googlesource.com/4909 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-on: https://skia-review.googlesource.com/5186 Commit-Queue: Hal Canary <halcanary@google.com> Reviewed-by: Hal Canary <halcanary@google.com>
95 lines
3.6 KiB
C++
95 lines
3.6 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "../include/core/SkCanvas.h"
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#include "../include/core/SkData.h"
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#include "../include/core/SkSurface.h"
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#include "../include/effects/SkGradientShader.h"
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#include "../include/gpu/GrContext.h"
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// These headers are just handy for writing this example file. Nothing Skia specific.
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#include <cstdlib>
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#include <ctime>
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#include <fstream>
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#include <iostream>
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#include <memory>
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// These setup_gl_context() are not meant to represent good form.
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// They are just quick hacks to get us going.
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#if defined(__APPLE__)
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#include <OpenGL/OpenGL.h>
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static bool setup_gl_context() {
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CGLPixelFormatAttribute attributes[] = { (CGLPixelFormatAttribute)0 };
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CGLPixelFormatObj format;
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GLint npix;
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CGLChoosePixelFormat(attributes, &format, &npix);
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CGLContextObj context;
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CGLCreateContext(format, nullptr, &context);
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CGLSetCurrentContext(context);
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CGLReleasePixelFormat(format);
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return true;
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}
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#else
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static bool setup_gl_context() {
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return false;
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}
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#endif
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// Most pointers returned by Skia are derived from SkRefCnt,
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// meaning we need to call ->unref() on them when done rather than delete them.
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template <typename T> std::shared_ptr<T> adopt(T* ptr) {
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return std::shared_ptr<T>(ptr, [](T* p) { p->unref(); });
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}
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static std::shared_ptr<SkSurface> create_raster_surface(int w, int h) {
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std::cout << "Using raster surface" << std::endl;
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return adopt(SkSurface::MakeRasterN32Premul(w, h).release());
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}
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static std::shared_ptr<SkSurface> create_opengl_surface(int w, int h) {
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std::cout << "Using opengl surface" << std::endl;
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std::shared_ptr<GrContext> grContext = adopt(GrContext::Create(kOpenGL_GrBackend, 0));
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return adopt(SkSurface::MakeRenderTarget(grContext.get(),
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SkBudgeted::kNo,
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SkImageInfo::MakeN32Premul(w,h)).release());
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}
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int main(int, char**) {
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bool gl_ok = setup_gl_context();
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srand((unsigned)time(nullptr));
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std::shared_ptr<SkSurface> surface = (gl_ok && rand() % 2) ? create_opengl_surface(320, 240)
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: create_raster_surface(320, 240);
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// Create a left-to-right green-to-purple gradient shader.
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SkPoint pts[] = { {0,0}, {320,240} };
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SkColor colors[] = { 0xFF00FF00, 0xFFFF00FF };
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// Our text will draw with this paint: size 24, antialiased, with the shader.
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SkPaint paint;
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paint.setTextSize(24);
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paint.setAntiAlias(true);
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paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode));
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// Draw to the surface via its SkCanvas.
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SkCanvas* canvas = surface->getCanvas(); // We don't manage this pointer's lifetime.
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static const char* msg = "Hello world!";
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canvas->clear(SK_ColorWHITE);
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canvas->drawText(msg, strlen(msg), 90,120, paint);
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// Grab a snapshot of the surface as an immutable SkImage.
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sk_sp<SkImage> image = surface->makeImageSnapshot();
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// Encode that image as a .png into a blob in memory.
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std::shared_ptr<SkData> png = adopt(image->encode(SkEncodedImageFormat::kPNG, 100));
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// This code is no longer Skia-specific. We just dump the .png to disk. Any way works.
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static const char* path = "example.png";
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std::ofstream(path, std::ios::out | std::ios::binary)
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.write((const char*)png->data(), png->size());
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std::cout << "Wrote " << path << std::endl;
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return 0;
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}
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