986563bcff
This is still just linear (non-sRGB), but adding sRGB will be the next step. I've verified that this is really making R8 textures when uploading Gray8 bitmaps. Tests pass, and the all_bitmap_configs GM still renders correctly (unlike when we just mapped Gray8 to Alpha8). This adds another pixel config, which could grow our cache footprint, but the benefits of not using 4bpp for 1bpp data should outweigh that? Re-land of https://skia-review.googlesource.com/c/6817/, with fixes for Vulkan. BUG=skia:6110 Change-Id: Ia763c276808be28027ed0005ee4b88637306583f Reviewed-on: https://skia-review.googlesource.com/6839 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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android | ||
animator | ||
c | ||
codec | ||
config | ||
core | ||
effects | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
utils | ||
views | ||
xml |