skia2/tools/debugger/SkDebugCanvas.cpp
robertphillips 175dd9b5e3 Clean up test drawContext usage
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003

Review-Url: https://codereview.chromium.org/1930623003
2016-04-28 14:32:04 -07:00

813 lines
28 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvasPriv.h"
#include "SkClipStack.h"
#include "SkDebugCanvas.h"
#include "SkDrawCommand.h"
#include "SkPaintFilterCanvas.h"
#include "SkOverdrawMode.h"
#if SK_SUPPORT_GPU
#include "GrAuditTrail.h"
#include "GrContext.h"
#include "GrRenderTarget.h"
#include "SkGpuDevice.h"
#endif
#define SKDEBUGCANVAS_VERSION 1
#define SKDEBUGCANVAS_ATTRIBUTE_VERSION "version"
#define SKDEBUGCANVAS_ATTRIBUTE_COMMANDS "commands"
#define SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL "auditTrail"
class DebugPaintFilterCanvas : public SkPaintFilterCanvas {
public:
DebugPaintFilterCanvas(int width,
int height,
bool overdrawViz,
bool overrideFilterQuality,
SkFilterQuality quality)
: INHERITED(width, height)
, fOverdrawXfermode(overdrawViz ? SkOverdrawMode::Make() : nullptr)
, fOverrideFilterQuality(overrideFilterQuality)
, fFilterQuality(quality) {}
protected:
bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type) const override {
if (*paint) {
if (nullptr != fOverdrawXfermode.get()) {
paint->writable()->setAntiAlias(false);
paint->writable()->setXfermode(fOverdrawXfermode);
}
if (fOverrideFilterQuality) {
paint->writable()->setFilterQuality(fFilterQuality);
}
}
return true;
}
void onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) override {
// We need to replay the picture onto this canvas in order to filter its internal paints.
this->SkCanvas::onDrawPicture(picture, matrix, paint);
}
private:
sk_sp<SkXfermode> fOverdrawXfermode;
bool fOverrideFilterQuality;
SkFilterQuality fFilterQuality;
typedef SkPaintFilterCanvas INHERITED;
};
SkDebugCanvas::SkDebugCanvas(int width, int height)
: INHERITED(width, height)
, fPicture(nullptr)
, fFilter(false)
, fMegaVizMode(false)
, fOverdrawViz(false)
, fOverrideFilterQuality(false)
, fFilterQuality(kNone_SkFilterQuality)
, fClipVizColor(SK_ColorTRANSPARENT)
, fDrawGpuBatchBounds(false) {
fUserMatrix.reset();
// SkPicturePlayback uses the base-class' quickReject calls to cull clipped
// operations. This can lead to problems in the debugger which expects all
// the operations in the captured skp to appear in the debug canvas. To
// circumvent this we create a wide open clip here (an empty clip rect
// is not sufficient).
// Internally, the SkRect passed to clipRect is converted to an SkIRect and
// rounded out. The following code creates a nearly maximal rect that will
// not get collapsed by the coming conversions (Due to precision loss the
// inset has to be surprisingly large).
SkIRect largeIRect = SkIRect::MakeLargest();
largeIRect.inset(1024, 1024);
SkRect large = SkRect::Make(largeIRect);
#ifdef SK_DEBUG
SkASSERT(!large.roundOut().isEmpty());
#endif
// call the base class' version to avoid adding a draw command
this->INHERITED::onClipRect(large, SkRegion::kReplace_Op, kHard_ClipEdgeStyle);
}
SkDebugCanvas::~SkDebugCanvas() {
fCommandVector.deleteAll();
}
void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
fCommandVector.push(command);
}
void SkDebugCanvas::draw(SkCanvas* canvas) {
if (!fCommandVector.isEmpty()) {
this->drawTo(canvas, fCommandVector.count() - 1);
}
}
void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) {
canvas->concat(fUserMatrix);
}
int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) {
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(1, 1));
SkCanvas canvas(bitmap);
canvas.translate(SkIntToScalar(-x), SkIntToScalar(-y));
this->applyUserTransform(&canvas);
int layer = 0;
SkColor prev = bitmap.getColor(0,0);
for (int i = 0; i < index; i++) {
if (fCommandVector[i]->isVisible()) {
fCommandVector[i]->setUserMatrix(fUserMatrix);
fCommandVector[i]->execute(&canvas);
}
if (prev != bitmap.getColor(0,0)) {
layer = i;
}
prev = bitmap.getColor(0,0);
}
return layer;
}
class SkDebugClipVisitor : public SkCanvas::ClipVisitor {
public:
SkDebugClipVisitor(SkCanvas* canvas) : fCanvas(canvas) {}
void clipRect(const SkRect& r, SkRegion::Op, bool doAA) override {
SkPaint p;
p.setColor(SK_ColorRED);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawRect(r, p);
}
void clipRRect(const SkRRect& rr, SkRegion::Op, bool doAA) override {
SkPaint p;
p.setColor(SK_ColorGREEN);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawRRect(rr, p);
}
void clipPath(const SkPath& path, SkRegion::Op, bool doAA) override {
SkPaint p;
p.setColor(SK_ColorBLUE);
p.setStyle(SkPaint::kStroke_Style);
p.setAntiAlias(doAA);
fCanvas->drawPath(path, p);
}
protected:
SkCanvas* fCanvas;
private:
typedef SkCanvas::ClipVisitor INHERITED;
};
// set up the saveLayer commands so that the active ones
// return true in their 'active' method
void SkDebugCanvas::markActiveCommands(int index) {
fActiveLayers.rewind();
for (int i = 0; i < fCommandVector.count(); ++i) {
fCommandVector[i]->setActive(false);
}
for (int i = 0; i < index; ++i) {
SkDrawCommand::Action result = fCommandVector[i]->action();
if (SkDrawCommand::kPushLayer_Action == result) {
fActiveLayers.push(fCommandVector[i]);
} else if (SkDrawCommand::kPopLayer_Action == result) {
fActiveLayers.pop();
}
}
for (int i = 0; i < fActiveLayers.count(); ++i) {
fActiveLayers[i]->setActive(true);
}
}
void SkDebugCanvas::drawTo(SkCanvas* canvas, int index, int m) {
SkASSERT(!fCommandVector.isEmpty());
SkASSERT(index < fCommandVector.count());
int saveCount = canvas->save();
SkRect windowRect = SkRect::MakeWH(SkIntToScalar(canvas->getBaseLayerSize().width()),
SkIntToScalar(canvas->getBaseLayerSize().height()));
bool pathOpsMode = getAllowSimplifyClip();
canvas->setAllowSimplifyClip(pathOpsMode);
canvas->clear(SK_ColorWHITE);
canvas->resetMatrix();
if (!windowRect.isEmpty()) {
canvas->clipRect(windowRect, SkRegion::kReplace_Op);
}
this->applyUserTransform(canvas);
if (fPaintFilterCanvas) {
fPaintFilterCanvas->addCanvas(canvas);
canvas = fPaintFilterCanvas.get();
}
if (fMegaVizMode) {
this->markActiveCommands(index);
}
#if SK_SUPPORT_GPU
// If we have a GPU backend we can also visualize the batching information
GrAuditTrail* at = nullptr;
if (fDrawGpuBatchBounds || m != -1) {
at = this->getAuditTrail(canvas);
}
#endif
for (int i = 0; i <= index; i++) {
if (i == index && fFilter) {
canvas->clear(0xAAFFFFFF);
}
#if SK_SUPPORT_GPU
// We need to flush any pending operations, or they might batch with commands below.
// Previous operations were not registered with the audit trail when they were
// created, so if we allow them to combine, the audit trail will fail to find them.
canvas->flush();
GrAuditTrail::AutoCollectBatches* acb = nullptr;
if (at) {
acb = new GrAuditTrail::AutoCollectBatches(at, i);
}
#endif
if (fCommandVector[i]->isVisible()) {
if (fMegaVizMode && fCommandVector[i]->active()) {
// "active" commands execute their visualization behaviors:
// All active saveLayers get replaced with saves so all draws go to the
// visible canvas.
// All active culls draw their cull box
fCommandVector[i]->vizExecute(canvas);
} else {
fCommandVector[i]->setUserMatrix(fUserMatrix);
fCommandVector[i]->execute(canvas);
}
}
#if SK_SUPPORT_GPU
if (at && acb) {
delete acb;
}
#endif
}
if (SkColorGetA(fClipVizColor) != 0) {
canvas->save();
#define LARGE_COORD 1000000000
canvas->clipRect(SkRect::MakeLTRB(-LARGE_COORD, -LARGE_COORD, LARGE_COORD, LARGE_COORD),
SkRegion::kReverseDifference_Op);
SkPaint clipPaint;
clipPaint.setColor(fClipVizColor);
canvas->drawPaint(clipPaint);
canvas->restore();
}
if (fMegaVizMode) {
canvas->save();
// nuke the CTM
canvas->resetMatrix();
// turn off clipping
if (!windowRect.isEmpty()) {
SkRect r = windowRect;
r.outset(SK_Scalar1, SK_Scalar1);
canvas->clipRect(r, SkRegion::kReplace_Op);
}
// visualize existing clips
SkDebugClipVisitor visitor(canvas);
canvas->replayClips(&visitor);
canvas->restore();
}
if (pathOpsMode) {
this->resetClipStackData();
const SkClipStack* clipStack = canvas->getClipStack();
SkClipStack::Iter iter(*clipStack, SkClipStack::Iter::kBottom_IterStart);
const SkClipStack::Element* element;
SkPath devPath;
while ((element = iter.next())) {
SkClipStack::Element::Type type = element->getType();
SkPath operand;
if (type != SkClipStack::Element::kEmpty_Type) {
element->asPath(&operand);
}
SkRegion::Op elementOp = element->getOp();
this->addClipStackData(devPath, operand, elementOp);
if (elementOp == SkRegion::kReplace_Op) {
devPath = operand;
} else {
Op(devPath, operand, (SkPathOp) elementOp, &devPath);
}
}
this->lastClipStackData(devPath);
}
fMatrix = canvas->getTotalMatrix();
if (!canvas->getClipDeviceBounds(&fClip)) {
fClip.setEmpty();
}
canvas->restoreToCount(saveCount);
if (fPaintFilterCanvas) {
fPaintFilterCanvas->removeAll();
}
#if SK_SUPPORT_GPU
// draw any batches if required and issue a full reset onto GrAuditTrail
if (at) {
// just in case there is global reordering, we flush the canvas before querying
// GrAuditTrail
GrAuditTrail::AutoEnable ae(at);
canvas->flush();
// we pick three colorblind-safe colors, 75% alpha
static const SkColor kTotalBounds = SkColorSetARGB(0xC0, 0x6A, 0x3D, 0x9A);
static const SkColor kOpBatchBounds = SkColorSetARGB(0xC0, 0xE3, 0x1A, 0x1C);
static const SkColor kOtherBatchBounds = SkColorSetARGB(0xC0, 0xFF, 0x7F, 0x00);
// get the render target of the top device so we can ignore batches drawn offscreen
SkBaseDevice* bd = canvas->getDevice_just_for_deprecated_compatibility_testing();
SkGpuDevice* gbd = reinterpret_cast<SkGpuDevice*>(bd);
uint32_t rtID = gbd->accessRenderTarget()->getUniqueID();
// get the bounding boxes to draw
SkTArray<GrAuditTrail::BatchInfo> childrenBounds;
if (m == -1) {
at->getBoundsByClientID(&childrenBounds, index);
} else {
// the client wants us to draw the mth batch
at->getBoundsByBatchListID(&childrenBounds.push_back(), m);
}
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
for (int i = 0; i < childrenBounds.count(); i++) {
if (childrenBounds[i].fRenderTargetUniqueID != rtID) {
// offscreen draw, ignore for now
continue;
}
paint.setColor(kTotalBounds);
canvas->drawRect(childrenBounds[i].fBounds, paint);
for (int j = 0; j < childrenBounds[i].fBatches.count(); j++) {
const GrAuditTrail::BatchInfo::Batch& batch = childrenBounds[i].fBatches[j];
if (batch.fClientID != index) {
paint.setColor(kOtherBatchBounds);
} else {
paint.setColor(kOpBatchBounds);
}
canvas->drawRect(batch.fBounds, paint);
}
}
}
#endif
this->cleanupAuditTrail(canvas);
}
void SkDebugCanvas::deleteDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector.remove(index);
}
SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index];
}
void SkDebugCanvas::setDrawCommandAt(int index, SkDrawCommand* command) {
SkASSERT(index < fCommandVector.count());
delete fCommandVector[index];
fCommandVector[index] = command;
}
const SkTDArray<SkString*>* SkDebugCanvas::getCommandInfo(int index) const {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index]->Info();
}
bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) {
SkASSERT(index < fCommandVector.count());
return fCommandVector[index]->isVisible();
}
const SkTDArray <SkDrawCommand*>& SkDebugCanvas::getDrawCommands() const {
return fCommandVector;
}
SkTDArray <SkDrawCommand*>& SkDebugCanvas::getDrawCommands() {
return fCommandVector;
}
GrAuditTrail* SkDebugCanvas::getAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = nullptr;
#if SK_SUPPORT_GPU
GrContext* ctx = canvas->getGrContext();
if (ctx) {
at = ctx->getAuditTrail();
}
#endif
return at;
}
void SkDebugCanvas::drawAndCollectBatches(int n, SkCanvas* canvas) {
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
// loop over all of the commands and draw them, this is to collect reordering
// information
for (int i = 0; i < this->getSize() && i <= n; i++) {
GrAuditTrail::AutoCollectBatches enable(at, i);
fCommandVector[i]->execute(canvas);
}
// in case there is some kind of global reordering
{
GrAuditTrail::AutoEnable ae(at);
canvas->flush();
}
}
#endif
}
void SkDebugCanvas::cleanupAuditTrail(SkCanvas* canvas) {
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
#if SK_SUPPORT_GPU
GrAuditTrail::AutoEnable ae(at);
at->fullReset();
#endif
}
}
Json::Value SkDebugCanvas::toJSON(UrlDataManager& urlDataManager, int n, SkCanvas* canvas) {
this->drawAndCollectBatches(n, canvas);
// now collect json
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
#endif
Json::Value result = Json::Value(Json::objectValue);
result[SKDEBUGCANVAS_ATTRIBUTE_VERSION] = Json::Value(SKDEBUGCANVAS_VERSION);
Json::Value commands = Json::Value(Json::arrayValue);
for (int i = 0; i < this->getSize() && i <= n; i++) {
commands[i] = this->getDrawCommandAt(i)->toJSON(urlDataManager);
#if SK_SUPPORT_GPU
if (at) {
// TODO if this is inefficient we could add a method to GrAuditTrail which takes
// a Json::Value and is only compiled in this file
Json::Value parsedFromString;
Json::Reader reader;
SkAssertResult(reader.parse(at->toJson(i).c_str(), parsedFromString));
commands[i][SKDEBUGCANVAS_ATTRIBUTE_AUDITTRAIL] = parsedFromString;
}
#endif
}
this->cleanupAuditTrail(canvas);
result[SKDEBUGCANVAS_ATTRIBUTE_COMMANDS] = commands;
return result;
}
Json::Value SkDebugCanvas::toJSONBatchList(int n, SkCanvas* canvas) {
this->drawAndCollectBatches(n, canvas);
Json::Value parsedFromString;
#if SK_SUPPORT_GPU
GrAuditTrail* at = this->getAuditTrail(canvas);
if (at) {
GrAuditTrail::AutoManageBatchList enable(at);
Json::Reader reader;
SkAssertResult(reader.parse(at->toJson().c_str(), parsedFromString));
}
#endif
this->cleanupAuditTrail(canvas);
return parsedFromString;
}
void SkDebugCanvas::updatePaintFilterCanvas() {
if (!fOverdrawViz && !fOverrideFilterQuality) {
fPaintFilterCanvas.reset(nullptr);
return;
}
const SkImageInfo info = this->imageInfo();
fPaintFilterCanvas.reset(new DebugPaintFilterCanvas(info.width(), info.height(), fOverdrawViz,
fOverrideFilterQuality, fFilterQuality));
}
void SkDebugCanvas::setOverdrawViz(bool overdrawViz) {
if (fOverdrawViz == overdrawViz) {
return;
}
fOverdrawViz = overdrawViz;
this->updatePaintFilterCanvas();
}
void SkDebugCanvas::overrideTexFiltering(bool overrideTexFiltering, SkFilterQuality quality) {
if (fOverrideFilterQuality == overrideTexFiltering && fFilterQuality == quality) {
return;
}
fOverrideFilterQuality = overrideTexFiltering;
fFilterQuality = quality;
this->updatePaintFilterCanvas();
}
void SkDebugCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipPathCommand(path, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRectCommand(rect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
this->addDrawCommand(new SkClipRRectCommand(rrect, op, kSoft_ClipEdgeStyle == edgeStyle));
}
void SkDebugCanvas::onClipRegion(const SkRegion& region, SkRegion::Op op) {
this->addDrawCommand(new SkClipRegionCommand(region, op));
}
void SkDebugCanvas::didConcat(const SkMatrix& matrix) {
this->addDrawCommand(new SkConcatCommand(matrix));
this->INHERITED::didConcat(matrix);
}
void SkDebugCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar left,
SkScalar top, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapCommand(bitmap, left, top, paint));
}
void SkDebugCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
this->addDrawCommand(new SkDrawBitmapRectCommand(bitmap, src, dst, paint,
(SrcRectConstraint)constraint));
}
void SkDebugCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
this->addDrawCommand(new SkDrawBitmapNineCommand(bitmap, center, dst, paint));
}
void SkDebugCanvas::onDrawImage(const SkImage* image, SkScalar left, SkScalar top,
const SkPaint* paint) {
this->addDrawCommand(new SkDrawImageCommand(image, left, top, paint));
}
void SkDebugCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
this->addDrawCommand(new SkDrawImageRectCommand(image, src, dst, paint, constraint));
}
void SkDebugCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
this->addDrawCommand(new SkDrawOvalCommand(oval, paint));
}
void SkDebugCanvas::onDrawPaint(const SkPaint& paint) {
this->addDrawCommand(new SkDrawPaintCommand(paint));
}
void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
this->addDrawCommand(new SkDrawPathCommand(path, paint));
}
void SkDebugCanvas::onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) {
this->addDrawCommand(new SkBeginDrawPictureCommand(picture, matrix, paint));
SkAutoCanvasMatrixPaint acmp(this, matrix, paint, picture->cullRect());
picture->playback(this);
this->addDrawCommand(new SkEndDrawPictureCommand(SkToBool(matrix) || SkToBool(paint)));
}
void SkDebugCanvas::onDrawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint));
}
void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint& paint) {
this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint));
}
void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
}
void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
addDrawCommand(new SkDrawRectCommand(rect, paint));
}
void SkDebugCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
this->addDrawCommand(new SkDrawRRectCommand(rrect, paint));
}
void SkDebugCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawDRRectCommand(outer, inner, paint));
}
void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint));
}
void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint));
}
void SkDebugCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextBlobCommand(blob, x, y, paint));
}
void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkXfermode* xmode,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, xmode, paint));
}
void SkDebugCanvas::onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[],
const SkPoint texs[], const SkColor colors[],
SkXfermode*, const uint16_t indices[], int indexCount,
const SkPaint& paint) {
this->addDrawCommand(new SkDrawVerticesCommand(vmode, vertexCount, vertices,
texs, colors, nullptr, indices, indexCount, paint));
}
void SkDebugCanvas::willRestore() {
this->addDrawCommand(new SkRestoreCommand());
this->INHERITED::willRestore();
}
void SkDebugCanvas::willSave() {
this->addDrawCommand(new SkSaveCommand());
this->INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy SkDebugCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
this->addDrawCommand(new SkSaveLayerCommand(rec));
(void)this->INHERITED::getSaveLayerStrategy(rec);
// No need for a full layer.
return kNoLayer_SaveLayerStrategy;
}
void SkDebugCanvas::didSetMatrix(const SkMatrix& matrix) {
this->addDrawCommand(new SkSetMatrixCommand(matrix));
this->INHERITED::didSetMatrix(matrix);
}
void SkDebugCanvas::toggleCommand(int index, bool toggle) {
SkASSERT(index < fCommandVector.count());
fCommandVector[index]->setVisible(toggle);
}
static const char* gFillTypeStrs[] = {
"kWinding_FillType",
"kEvenOdd_FillType",
"kInverseWinding_FillType",
"kInverseEvenOdd_FillType"
};
static const char* gOpStrs[] = {
"kDifference_PathOp",
"kIntersect_PathOp",
"kUnion_PathOp",
"kXor_PathOp",
"kReverseDifference_PathOp",
};
static const char kHTML4SpaceIndent[] = "&nbsp;&nbsp;&nbsp;&nbsp;";
void SkDebugCanvas::outputScalar(SkScalar num) {
if (num == (int) num) {
fClipStackData.appendf("%d", (int) num);
} else {
SkString str;
str.printf("%1.9g", num);
int width = (int) str.size();
const char* cStr = str.c_str();
while (cStr[width - 1] == '0') {
--width;
}
str.resize(width);
fClipStackData.appendf("%sf", str.c_str());
}
}
void SkDebugCanvas::outputPointsCommon(const SkPoint* pts, int count) {
for (int index = 0; index < count; ++index) {
this->outputScalar(pts[index].fX);
fClipStackData.appendf(", ");
this->outputScalar(pts[index].fY);
if (index + 1 < count) {
fClipStackData.appendf(", ");
}
}
}
void SkDebugCanvas::outputPoints(const SkPoint* pts, int count) {
this->outputPointsCommon(pts, count);
fClipStackData.appendf(");<br>");
}
void SkDebugCanvas::outputConicPoints(const SkPoint* pts, SkScalar weight) {
this->outputPointsCommon(pts, 2);
fClipStackData.appendf(", ");
this->outputScalar(weight);
fClipStackData.appendf(");<br>");
}
void SkDebugCanvas::addPathData(const SkPath& path, const char* pathName) {
SkPath::RawIter iter(path);
SkPath::FillType fillType = path.getFillType();
fClipStackData.appendf("%sSkPath %s;<br>", kHTML4SpaceIndent, pathName);
fClipStackData.appendf("%s%s.setFillType(SkPath::%s);<br>", kHTML4SpaceIndent, pathName,
gFillTypeStrs[fillType]);
iter.setPath(path);
uint8_t verb;
SkPoint pts[4];
while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
switch (verb) {
case SkPath::kMove_Verb:
fClipStackData.appendf("%s%s.moveTo(", kHTML4SpaceIndent, pathName);
this->outputPoints(&pts[0], 1);
continue;
case SkPath::kLine_Verb:
fClipStackData.appendf("%s%s.lineTo(", kHTML4SpaceIndent, pathName);
this->outputPoints(&pts[1], 1);
break;
case SkPath::kQuad_Verb:
fClipStackData.appendf("%s%s.quadTo(", kHTML4SpaceIndent, pathName);
this->outputPoints(&pts[1], 2);
break;
case SkPath::kConic_Verb:
fClipStackData.appendf("%s%s.conicTo(", kHTML4SpaceIndent, pathName);
this->outputConicPoints(&pts[1], iter.conicWeight());
break;
case SkPath::kCubic_Verb:
fClipStackData.appendf("%s%s.cubicTo(", kHTML4SpaceIndent, pathName);
this->outputPoints(&pts[1], 3);
break;
case SkPath::kClose_Verb:
fClipStackData.appendf("%s%s.close();<br>", kHTML4SpaceIndent, pathName);
break;
default:
SkDEBUGFAIL("bad verb");
return;
}
}
}
void SkDebugCanvas::addClipStackData(const SkPath& devPath, const SkPath& operand,
SkRegion::Op elementOp) {
if (elementOp == SkRegion::kReplace_Op) {
if (!lastClipStackData(devPath)) {
fSaveDevPath = operand;
}
fCalledAddStackData = false;
} else {
fClipStackData.appendf("<br>static void test(skiatest::Reporter* reporter,"
" const char* filename) {<br>");
addPathData(fCalledAddStackData ? devPath : fSaveDevPath, "path");
addPathData(operand, "pathB");
fClipStackData.appendf("%stestPathOp(reporter, path, pathB, %s, filename);<br>",
kHTML4SpaceIndent, gOpStrs[elementOp]);
fClipStackData.appendf("}<br>");
fCalledAddStackData = true;
}
}
bool SkDebugCanvas::lastClipStackData(const SkPath& devPath) {
if (fCalledAddStackData) {
fClipStackData.appendf("<br>");
addPathData(devPath, "pathOut");
return true;
}
return false;
}