345d72124d
When we determine that a function only contains a single return statement, there is no need to create a temporary variable and store the result expression into a variable. Instead, we can directly replace the function-call expression with the return-statement's expression. This dramatically simplifies the final optimized output from chains of very simple inlined functions, which is a very common pattern for trees of Skia fragment processors. Change-Id: I6789064a321daf43db2e1cef4915f25ed74d6131 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344665 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
26 lines
989 B
GLSL
26 lines
989 B
GLSL
#version 400
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out vec4 sk_FragColor;
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float _soft_light_component(vec2 s, vec2 d) {
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if (2.0 * s.x <= s.y) {
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float _8_n = (d.x * d.x) * (s.y - 2.0 * s.x);
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return (_8_n / d.y + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0);
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} else if (4.0 * d.x <= d.y) {
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float DSqd = d.x * d.x;
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float DCub = DSqd * d.x;
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float DaSqd = d.y * d.y;
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float DaCub = DaSqd * d.y;
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float _10_n = ((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x;
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return _10_n / DaSqd;
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} else {
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return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - sqrt(d.y * d.x) * (s.y - 2.0 * s.x)) - d.y * s.x;
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}
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}
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in vec4 src;
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in vec4 dst;
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void main() {
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sk_FragColor = dst.w == 0.0 ? src : vec4(_soft_light_component(src.xw, dst.xw), _soft_light_component(src.yw, dst.yw), _soft_light_component(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
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}
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