skia2/third_party/imgui/BUILD.gn
Brian Osman 0b8bb88cbb GLSL editing in Viewer
When in GL backend, adds a "Shaders" section to the debug menu.
"Load" scrapes all of the vertex and fragment shaders being used,
then displays them. They can be edited, and "Save" pushes the
results.

Note: It is trivial to trigger an assert by saving a shader that
doesn't compile. I'd like to make the program builder more robust
in a follow-up CL, to fall back to the "real" SkSL, not draw, or
something along those lines.

Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-12 16:23:54 +00:00

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# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
declare_args() {
}
import("../third_party.gni")
third_party("imgui") {
public_include_dirs = [ "../externals/imgui" ]
sources = [
"../externals/imgui/imgui.cpp",
"../externals/imgui/imgui_demo.cpp",
"../externals/imgui/imgui_draw.cpp",
"../externals/imgui/imgui_widgets.cpp",
"../externals/imgui/misc/cpp/imgui_stdlib.cpp",
]
}