skia2/gn/effects.gni
Michael Ludwig afebe1614e Remove all old gpu gradient code
At this point, all gradient configurations should be handled by the new
FP gradient code path so this removes all of the dead code.

Bug: skia:
Change-Id: If6041edcd8417d8f345e17000ccb27d9efea0bb3
Reviewed-on: https://skia-review.googlesource.com/152383
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-09-14 22:21:56 +00:00

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# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Things are easiest for everyone if these source paths are absolute.
_src = get_path_info("../src", "abspath")
_include = get_path_info("../include", "abspath")
skia_effects_sources = [
"$_src/c/sk_effects.cpp",
"$_src/effects/Sk1DPathEffect.cpp",
"$_src/effects/Sk2DPathEffect.cpp",
"$_src/effects/SkColorMatrix.cpp",
"$_src/effects/SkColorMatrixFilter.cpp",
"$_src/effects/SkCornerPathEffect.cpp",
"$_src/effects/SkDashPathEffect.cpp",
"$_src/effects/SkDiscretePathEffect.cpp",
"$_src/effects/SkEmbossMask.cpp",
"$_src/effects/SkEmbossMask.h",
"$_src/effects/SkEmbossMaskFilter.cpp",
"$_src/effects/SkHighContrastFilter.cpp",
"$_src/effects/SkLayerDrawLooper.cpp",
"$_src/effects/SkLumaColorFilter.cpp",
"$_src/effects/SkOpPathEffect.cpp",
"$_src/effects/SkOverdrawColorFilter.cpp",
"$_src/effects/SkPackBits.cpp",
"$_src/effects/SkPackBits.h",
"$_src/effects/SkShaderMaskFilter.cpp",
"$_src/effects/SkTableColorFilter.cpp",
"$_src/effects/SkTableMaskFilter.cpp",
"$_src/effects/SkToSRGBColorFilter.cpp",
"$_src/effects/SkTrimPathEffect.cpp",
"$_src/shaders/SkPerlinNoiseShader.cpp",
"$_src/shaders/gradients/Sk4fGradientBase.cpp",
"$_src/shaders/gradients/Sk4fGradientBase.h",
"$_src/shaders/gradients/Sk4fGradientPriv.h",
"$_src/shaders/gradients/Sk4fLinearGradient.cpp",
"$_src/shaders/gradients/Sk4fLinearGradient.h",
"$_src/shaders/gradients/SkGradientShader.cpp",
"$_src/shaders/gradients/SkGradientShaderPriv.h",
"$_src/shaders/gradients/SkLinearGradient.cpp",
"$_src/shaders/gradients/SkLinearGradient.h",
"$_src/shaders/gradients/SkRadialGradient.cpp",
"$_src/shaders/gradients/SkRadialGradient.h",
"$_src/shaders/gradients/SkTwoPointConicalGradient.cpp",
"$_src/shaders/gradients/SkTwoPointConicalGradient.h",
"$_src/shaders/gradients/SkSweepGradient.cpp",
"$_src/shaders/gradients/SkSweepGradient.h",
"$_include/effects/Sk1DPathEffect.h",
"$_include/effects/Sk2DPathEffect.h",
"$_include/effects/SkBlurDrawLooper.h",
"$_include/effects/SkBlurMaskFilter.h",
"$_include/effects/SkColorMatrix.h",
"$_include/effects/SkColorMatrixFilter.h",
"$_include/effects/SkCornerPathEffect.h",
"$_include/effects/SkDashPathEffect.h",
"$_include/effects/SkDiscretePathEffect.h",
"$_include/effects/SkGradientShader.h",
"$_include/effects/SkLayerDrawLooper.h",
"$_include/effects/SkLumaColorFilter.h",
"$_include/effects/SkOverdrawColorFilter.h",
"$_include/effects/SkPerlinNoiseShader.h",
"$_include/effects/SkTableColorFilter.h",
"$_include/effects/SkTableMaskFilter.h",
"$_include/effects/SkToSRGBColorFilter.h",
]