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2011-05-19 14:45:11 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench glFinish to complete bench before stopping stopwatch. 2011-05-18 18:37:07 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Fix tests with incorrect swizzle. 2011-05-18 18:54:23 +00:00
gpu Fix uninit of mask var 2011-05-18 19:02:42 +00:00
gyp Fix windows build (missing SkFontHost.cpp) 2011-05-19 14:39:57 +00:00
include [PDF] Implement clear xfermode with a mask instead of pushing the clip down. 2011-05-18 23:06:29 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode show consistent timings between debug and release 2011-05-18 20:10:31 +00:00
src [PDF] Implement clear xfermode with a mask instead of pushing the clip down. 2011-05-18 23:06:29 +00:00
tests fix PathTest for SKIA_SCALAR=fixed 2011-05-18 20:23:30 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools New 'skdiff' tool to compare two directories full of files, write diff images 2011-04-27 15:39:30 +00:00
unix_test_app Make the unix test app build. 2011-05-04 14:16:36 +00:00
vs Add snapshot of gyp-generated vs proj for any third party devs who were using the old project. README.TXT explains how to generate an up to date one. 2011-05-19 14:45:11 +00:00
xcode use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Add GL context creation for X so that gm can run GPU on Linux. 2011-05-17 14:24:46 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects