skia2/bazel/BUILD.bazel
Kevin Lubick 7ac7413f08 [bazel] Support Vulkan
PS1 regenerates BUILD.bazel files

I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.

The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.

There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.

Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-03-08 21:21:17 +00:00

104 lines
3.3 KiB
Python

load("//bazel:macros.bzl", "select_multi")
GENERAL_DEFINES = [
"SK_HAS_ANDROID_CODEC",
"SKIA_IMPLEMENTATION=1",
] + select({
"//bazel/common_config_settings:debug_build": [
"SK_DEBUG",
],
"//bazel/common_config_settings:release_build": [
"SK_RELEASE",
],
"//conditions:default": [
"SK_RELEASE",
],
}) + select({
"//bazel/common_config_settings:disable_tracing_true": ["SK_DISABLE_TRACING"],
"//conditions:default": [],
}) + select({
"//bazel/common_config_settings:disable_effect_serialization_true": ["SK_DISABLE_EFFECT_DESERIALIZATION"],
"//conditions:default": [],
}) + select({
"//bazel/common_config_settings:is_skia_dev_build_true": [
"GR_TEST_UTILS=1",
"SK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1",
],
"//conditions:default": [],
})
GPU_DEFINES = select({
"//bazel/common_config_settings:gl_backend": [
"SK_GL",
"SK_SUPPORT_GPU=1",
],
"//bazel/common_config_settings:vulkan_backend": [
"SK_VULKAN",
"SK_SUPPORT_GPU=1",
"SK_USE_VMA", # TODO(kjlubick) This will need to be configurable
],
"//conditions:default": [
"SK_SUPPORT_GPU=0",
],
}) + select({
"//bazel/common_config_settings:gl_standard": [
"SK_ASSUME_GL=1",
],
"//bazel/common_config_settings:gles_standard": [
"SK_ASSUME_GL_ES=1",
],
"//bazel/common_config_settings:webgl_standard": [
"SK_ASSUME_WEBGL=1",
"SK_USE_WEBGL",
],
"//conditions:default": [],
})
CODEC_DEFINES = select_multi(
{
"//bazel/common_config_settings:gif_decode_codec": ["SK_HAS_WUFFS_LIBRARY"],
"//bazel/common_config_settings:jpeg_decode_codec": ["SK_CODEC_DECODES_JPEG"],
"//bazel/common_config_settings:jpeg_encode_codec": ["SK_ENCODE_JPEG"],
"//bazel/common_config_settings:png_decode_codec": ["SK_CODEC_DECODES_PNG"],
"//bazel/common_config_settings:png_encode_codec": ["SK_ENCODE_PNG"],
"//bazel/common_config_settings:raw_decode_codec": [
"SK_CODEC_DECODES_RAW",
"SK_CODEC_DECODES_JPEG",
],
"//bazel/common_config_settings:webp_decode_codec": ["SK_CODEC_DECODES_WEBP"],
"//bazel/common_config_settings:webp_encode_codec": ["SK_ENCODE_WEBP"],
},
default = [],
)
PLATFORM_DEFINES = select({
"//bazel/common_config_settings:cpu_wasm": [
# working around https://github.com/emscripten-core/emscripten/issues/10072
"SK_FORCE_8_BYTE_ALIGNMENT",
"SK_DISABLE_LEGACY_SHADERCONTEXT",
"SK_DISABLE_AAA", # This saves about 57KB of code size, uncompressed
"SK_NO_COMMAND_BUFFER", # not a feature CK needs.
],
"//conditions:default": [],
})
SHAPER_DEFINES = select_multi(
{
"//bazel/common_config_settings:coretext_shaper": ["SK_SHAPER_CORETEXT_AVAILABLE"],
"//bazel/common_config_settings:harfbuzz_shaper": ["SK_SHAPER_HARFBUZZ_AVAILABLE"],
},
default = [],
)
UNICODE_DEFINES = select({
"//bazel/common_config_settings:use_icu_true": ["SK_UNICODE_AVAILABLE"],
"//conditions:default": [],
})
cc_library(
name = "defines_from_flags",
defines = GENERAL_DEFINES + GPU_DEFINES + CODEC_DEFINES + PLATFORM_DEFINES +
SHAPER_DEFINES + UNICODE_DEFINES,
visibility = ["//:__subpackages__"],
)