7ac7413f08
PS1 regenerates BUILD.bazel files I suggest reviewing the deltas between PS1 and the latest PS to focus on the interesting bits. The changes here allow for a Vulkan-only build of HelloWorld based on sk_app. The toughest change was properly fetching the VisualID after removing the gl calls that used to fill that in. There are a few changes that fix resolution of Dawn header files, but those won't actually be built until a follow-on CL. Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0 Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>
104 lines
3.3 KiB
Python
104 lines
3.3 KiB
Python
load("//bazel:macros.bzl", "select_multi")
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GENERAL_DEFINES = [
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"SK_HAS_ANDROID_CODEC",
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"SKIA_IMPLEMENTATION=1",
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] + select({
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"//bazel/common_config_settings:debug_build": [
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"SK_DEBUG",
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],
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"//bazel/common_config_settings:release_build": [
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"SK_RELEASE",
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],
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"//conditions:default": [
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"SK_RELEASE",
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],
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}) + select({
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"//bazel/common_config_settings:disable_tracing_true": ["SK_DISABLE_TRACING"],
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"//conditions:default": [],
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}) + select({
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"//bazel/common_config_settings:disable_effect_serialization_true": ["SK_DISABLE_EFFECT_DESERIALIZATION"],
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"//conditions:default": [],
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}) + select({
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"//bazel/common_config_settings:is_skia_dev_build_true": [
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"GR_TEST_UTILS=1",
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"SK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1",
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],
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"//conditions:default": [],
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})
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GPU_DEFINES = select({
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"//bazel/common_config_settings:gl_backend": [
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"SK_GL",
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"SK_SUPPORT_GPU=1",
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],
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"//bazel/common_config_settings:vulkan_backend": [
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"SK_VULKAN",
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"SK_SUPPORT_GPU=1",
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"SK_USE_VMA", # TODO(kjlubick) This will need to be configurable
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],
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"//conditions:default": [
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"SK_SUPPORT_GPU=0",
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],
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}) + select({
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"//bazel/common_config_settings:gl_standard": [
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"SK_ASSUME_GL=1",
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],
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"//bazel/common_config_settings:gles_standard": [
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"SK_ASSUME_GL_ES=1",
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],
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"//bazel/common_config_settings:webgl_standard": [
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"SK_ASSUME_WEBGL=1",
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"SK_USE_WEBGL",
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],
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"//conditions:default": [],
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})
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CODEC_DEFINES = select_multi(
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{
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"//bazel/common_config_settings:gif_decode_codec": ["SK_HAS_WUFFS_LIBRARY"],
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"//bazel/common_config_settings:jpeg_decode_codec": ["SK_CODEC_DECODES_JPEG"],
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"//bazel/common_config_settings:jpeg_encode_codec": ["SK_ENCODE_JPEG"],
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"//bazel/common_config_settings:png_decode_codec": ["SK_CODEC_DECODES_PNG"],
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"//bazel/common_config_settings:png_encode_codec": ["SK_ENCODE_PNG"],
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"//bazel/common_config_settings:raw_decode_codec": [
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"SK_CODEC_DECODES_RAW",
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"SK_CODEC_DECODES_JPEG",
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],
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"//bazel/common_config_settings:webp_decode_codec": ["SK_CODEC_DECODES_WEBP"],
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"//bazel/common_config_settings:webp_encode_codec": ["SK_ENCODE_WEBP"],
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},
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default = [],
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)
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PLATFORM_DEFINES = select({
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"//bazel/common_config_settings:cpu_wasm": [
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# working around https://github.com/emscripten-core/emscripten/issues/10072
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"SK_FORCE_8_BYTE_ALIGNMENT",
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"SK_DISABLE_LEGACY_SHADERCONTEXT",
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"SK_DISABLE_AAA", # This saves about 57KB of code size, uncompressed
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"SK_NO_COMMAND_BUFFER", # not a feature CK needs.
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],
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"//conditions:default": [],
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})
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SHAPER_DEFINES = select_multi(
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{
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"//bazel/common_config_settings:coretext_shaper": ["SK_SHAPER_CORETEXT_AVAILABLE"],
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"//bazel/common_config_settings:harfbuzz_shaper": ["SK_SHAPER_HARFBUZZ_AVAILABLE"],
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},
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default = [],
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)
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UNICODE_DEFINES = select({
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"//bazel/common_config_settings:use_icu_true": ["SK_UNICODE_AVAILABLE"],
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"//conditions:default": [],
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})
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cc_library(
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name = "defines_from_flags",
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defines = GENERAL_DEFINES + GPU_DEFINES + CODEC_DEFINES + PLATFORM_DEFINES +
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SHAPER_DEFINES + UNICODE_DEFINES,
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visibility = ["//:__subpackages__"],
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)
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