skia2/include/sksl/DSLRuntimeEffects.h
Brian Osman 77046a7f0f Disallow sk_FragCoord in SkRuntimeEffect
It's still accessible internally (and by default when using
SkMakeRuntimeEffect), but we don't want clients using this.
If we can come up with a simple and consistent coordinate
model that doesn't expose implementation details, we'll
revisit this.

Change-Id: I77726830480a286541ae887f9cd9822eb10ea913
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430422
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-21 13:36:56 +00:00

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C++

/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_DSL_RUNTIME_EFFECTS
#define SKSL_DSL_RUNTIME_EFFECTS
#include "include/effects/SkRuntimeEffect.h"
#include "include/sksl/DSL.h"
namespace SkSL {
class Compiler;
namespace dsl {
#ifndef SKSL_STANDALONE
void StartRuntimeShader(SkSL::Compiler* compiler);
sk_sp<SkRuntimeEffect> EndRuntimeShader(SkRuntimeEffect::Options options = {});
#endif
} // namespace dsl
} // namespace SkSL
#endif