ae933ce0ea
This CL is part III of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6475053 git-svn-id: http://skia.googlecode.com/svn/trunk@5264 2bbb7eff-a529-9590-31e7-b0007b416f81
253 lines
7.3 KiB
C++
253 lines
7.3 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkRandom.h"
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#define W 400
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#define H 400
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#define N 50
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static const SkScalar SW = SkIntToScalar(W);
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static const SkScalar SH = SkIntToScalar(H);
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static void rnd_rect(SkRect* r, SkPaint* paint, SkRandom& rand) {
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SkScalar x = rand.nextUScalar1() * W;
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SkScalar y = rand.nextUScalar1() * H;
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SkScalar w = rand.nextUScalar1() * (W >> 2);
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SkScalar h = rand.nextUScalar1() * (H >> 2);
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SkScalar hoffset = rand.nextSScalar1();
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SkScalar woffset = rand.nextSScalar1();
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r->set(x, y, x + w, y + h);
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r->offset(-w/2 + woffset, -h/2 + hoffset);
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paint->setColor(rand.nextU());
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paint->setAlpha(0xFF);
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}
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class StrokesGM : public skiagm::GM {
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public:
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StrokesGM() {}
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protected:
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virtual SkString onShortName() {
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return SkString("strokes_round");
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}
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virtual SkISize onISize() {
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return SkISize::Make(W, H*2);
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}
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virtual void onDraw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SkIntToScalar(9)/2);
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for (int y = 0; y < 2; y++) {
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paint.setAntiAlias(!!y);
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(0, SH * y);
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canvas->clipRect(SkRect::MakeLTRB(
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SkIntToScalar(2), SkIntToScalar(2)
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, SW - SkIntToScalar(2), SH - SkIntToScalar(2)
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));
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SkRandom rand;
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for (int i = 0; i < N; i++) {
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SkRect r;
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rnd_rect(&r, &paint, rand);
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canvas->drawOval(r, paint);
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rnd_rect(&r, &paint, rand);
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canvas->drawRoundRect(r, r.width()/4, r.height()/4, paint);
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rnd_rect(&r, &paint, rand);
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}
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}
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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class Strokes2GM : public skiagm::GM {
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SkPath fPath;
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public:
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Strokes2GM() {
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SkRandom rand;
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fPath.moveTo(0, 0);
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for (int i = 0; i < 13; i++) {
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SkScalar x = rand.nextUScalar1() * (W >> 1);
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SkScalar y = rand.nextUScalar1() * (H >> 1);
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fPath.lineTo(x, y);
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}
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}
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protected:
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virtual SkString onShortName() {
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return SkString("strokes_poly");
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}
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virtual SkISize onISize() {
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return SkISize::Make(W, H*2);
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}
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static void rotate(SkScalar angle, SkScalar px, SkScalar py, SkCanvas* canvas) {
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SkMatrix matrix;
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matrix.setRotate(angle, px, py);
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canvas->concat(matrix);
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}
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virtual void onDraw(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorWHITE);
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SkIntToScalar(9)/2);
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for (int y = 0; y < 2; y++) {
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paint.setAntiAlias(!!y);
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(0, SH * y);
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canvas->clipRect(SkRect::MakeLTRB(SkIntToScalar(2),
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SkIntToScalar(2),
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SW - SkIntToScalar(2),
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SH - SkIntToScalar(2)));
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SkRandom rand;
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for (int i = 0; i < N/2; i++) {
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SkRect r;
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rnd_rect(&r, &paint, rand);
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rotate(SkIntToScalar(15), SW/2, SH/2, canvas);
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canvas->drawPath(fPath, paint);
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}
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}
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkRect inset(const SkRect& r) {
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SkRect rr(r);
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rr.inset(r.width()/10, r.height()/10);
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return rr;
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}
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class Strokes3GM : public skiagm::GM {
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static void make0(SkPath* path, const SkRect& bounds, SkString* title) {
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path->addRect(bounds, SkPath::kCW_Direction);
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path->addRect(inset(bounds), SkPath::kCW_Direction);
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title->set("CW CW");
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}
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static void make1(SkPath* path, const SkRect& bounds, SkString* title) {
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path->addRect(bounds, SkPath::kCW_Direction);
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path->addRect(inset(bounds), SkPath::kCCW_Direction);
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title->set("CW CCW");
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}
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static void make2(SkPath* path, const SkRect& bounds, SkString* title) {
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path->addOval(bounds, SkPath::kCW_Direction);
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path->addOval(inset(bounds), SkPath::kCW_Direction);
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title->set("CW CW");
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}
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static void make3(SkPath* path, const SkRect& bounds, SkString* title) {
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path->addOval(bounds, SkPath::kCW_Direction);
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path->addOval(inset(bounds), SkPath::kCCW_Direction);
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title->set("CW CCW");
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}
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static void make4(SkPath* path, const SkRect& bounds, SkString* title) {
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path->addRect(bounds, SkPath::kCW_Direction);
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SkRect r = bounds;
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r.inset(bounds.width() / 10, -bounds.height() / 10);
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path->addOval(r, SkPath::kCW_Direction);
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title->set("CW CW");
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}
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static void make5(SkPath* path, const SkRect& bounds, SkString* title) {
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path->addRect(bounds, SkPath::kCW_Direction);
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SkRect r = bounds;
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r.inset(bounds.width() / 10, -bounds.height() / 10);
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path->addOval(r, SkPath::kCCW_Direction);
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title->set("CW CCW");
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}
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public:
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Strokes3GM() {}
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protected:
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virtual SkString onShortName() {
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return SkString("strokes3");
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}
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virtual SkISize onISize() {
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return SkISize::Make(W, H*2);
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}
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virtual void onDraw(SkCanvas* canvas) {
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SkPaint origPaint;
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origPaint.setAntiAlias(true);
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origPaint.setStyle(SkPaint::kStroke_Style);
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SkPaint fillPaint(origPaint);
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fillPaint.setColor(SK_ColorRED);
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SkPaint strokePaint(origPaint);
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strokePaint.setColor(0xFF4444FF);
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void (*procs[])(SkPath*, const SkRect&, SkString*) = {
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make0, make1, make2, make3, make4, make5
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};
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canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
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SkRect bounds = SkRect::MakeWH(SkIntToScalar(50), SkIntToScalar(50));
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SkScalar dx = bounds.width() * 4/3;
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SkScalar dy = bounds.height() * 5;
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for (size_t i = 0; i < SK_ARRAY_COUNT(procs); ++i) {
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SkPath orig;
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SkString str;
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procs[i](&orig, bounds, &str);
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canvas->save();
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for (int j = 0; j < 13; ++j) {
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strokePaint.setStrokeWidth(SK_Scalar1 * j * j);
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canvas->drawPath(orig, strokePaint);
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canvas->drawPath(orig, origPaint);
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SkPath fill;
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strokePaint.getFillPath(orig, &fill);
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canvas->drawPath(fill, fillPaint);
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canvas->translate(dx + strokePaint.getStrokeWidth(), 0);
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}
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canvas->restore();
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canvas->translate(0, dy);
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}
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static skiagm::GM* F0(void*) { return new StrokesGM; }
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static skiagm::GM* F1(void*) { return new Strokes2GM; }
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static skiagm::GM* F2(void*) { return new Strokes3GM; }
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static skiagm::GMRegistry R0(F0);
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static skiagm::GMRegistry R1(F1);
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static skiagm::GMRegistry R2(F2);
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