skia2/include/config/SkUserConfig.h

195 lines
6.9 KiB
C

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkUserConfig_DEFINED
#define SkUserConfig_DEFINED
/* SkTypes.h, the root of the public header files, does the following trick:
#include "SkPreConfig.h"
#include "SkUserConfig.h"
#include "SkPostConfig.h"
SkPreConfig.h runs first, and it is responsible for initializing certain
skia defines.
SkPostConfig.h runs last, and its job is to just check that the final
defines are consistent (i.e. that we don't have mutually conflicting
defines).
SkUserConfig.h (this file) runs in the middle. It gets to change or augment
the list of flags initially set in preconfig, and then postconfig checks
that everything still makes sense.
Below are optional defines that add, subtract, or change default behavior
in Skia. Your port can locally edit this file to enable/disable flags as
you choose, or these can be delared on your command line (i.e. -Dfoo).
By default, this include file will always default to having all of the flags
commented out, so including it will have no effect.
*/
///////////////////////////////////////////////////////////////////////////////
/* Scalars (the fractional value type in skia) can be implemented either as
floats or 16.16 integers (fixed). Exactly one of these two symbols must be
defined.
*/
//#define SK_SCALAR_IS_FLOAT
//#define SK_SCALAR_IS_FIXED
/* For some performance-critical scalar operations, skia will optionally work
around the standard float operators if it knows that the CPU does not have
native support for floats. If your environment uses software floating point,
define this flag.
*/
//#define SK_SOFTWARE_FLOAT
/* Skia has lots of debug-only code. Often this is just null checks or other
parameter checking, but sometimes it can be quite intrusive (e.g. check that
each 32bit pixel is in premultiplied form). This code can be very useful
during development, but will slow things down in a shipping product.
By default, these mutually exclusive flags are defined in SkPreConfig.h,
based on the presence or absence of NDEBUG, but that decision can be changed
here.
*/
//#define SK_DEBUG
//#define SK_RELEASE
/* To assist debugging, Skia provides an instance counting utility in
include/core/SkInstCount.h. This flag turns on and off that utility to
allow instance count tracking in either debug or release builds. By
default it is enabled in debug but disabled in release.
*/
//#define SK_ENABLE_INST_COUNT
/* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger)
it will call SK_CRASH(). If this is not defined it, it is defined in
SkPostConfig.h to write to an illegal address
*/
//#define SK_CRASH() *(int *)(uintptr_t)0 = 0
/* preconfig will have attempted to determine the endianness of the system,
but you can change these mutually exclusive flags here.
*/
//#define SK_CPU_BENDIAN
//#define SK_CPU_LENDIAN
/* Most compilers use the same bit endianness for bit flags in a byte as the
system byte endianness, and this is the default. If for some reason this
needs to be overridden, specify which of the mutually exclusive flags to
use. For example, some atom processors in certain configurations have big
endian byte order but little endian bit orders.
*/
//#define SK_UINT8_BITFIELD_BENDIAN
//#define SK_UINT8_BITFIELD_LENDIAN
/* Some compilers don't support long long for 64bit integers. If yours does
not, define this to the appropriate type.
*/
//#define SkLONGLONG int64_t
/* To write debug messages to a console, skia will call SkDebugf(...) following
printf conventions (e.g. const char* format, ...). If you want to redirect
this to something other than printf, define yours here
*/
//#define SkDebugf(...) MyFunction(__VA_ARGS__)
/*
* To specify a different default font cache limit, define this. If this is
* undefined, skia will use a built-in value.
*/
//#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024)
/* If defined, use CoreText instead of ATSUI on OS X.
*/
//#define SK_USE_MAC_CORE_TEXT
/* If zlib is available and you want to support the flate compression
algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the
include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib
library specified as "#include <zlib.h>".
*/
//#define SK_ZLIB_INCLUDE <zlib.h>
//#define SK_SYSTEM_ZLIB
/* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow
them, but modern PDF interpreters should handle them just fine.
*/
//#define SK_ALLOW_LARGE_PDF_SCALARS
/* Define this to provide font subsetter in PDF generation.
*/
//#define SK_SFNTLY_SUBSETTER "sfntly/subsetter/font_subsetter.h"
/* Define this to remove dimension checks on bitmaps. Not all blits will be
correct yet, so this is mostly for debugging the implementation.
*/
#define SK_ALLOW_OVER_32K_BITMAPS
/**
* To revert to int-only srcrect behavior in drawBitmapRect(ToRect),
* define this symbol.
*/
//#define SK_SUPPORT_INT_SRCRECT_DRAWBITMAPRECT
/* Define this to set the upper limit for text to support LCD. Values that
are very large increase the cost in the font cache and draw slower, without
improving readability. If this is undefined, Skia will use its default
value (e.g. 48)
*/
//#define SK_MAX_SIZE_FOR_LCDTEXT 48
/* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST
which will run additional self-tests at startup. These can take a long time,
so this flag is optional.
*/
#ifdef SK_DEBUG
//#define SK_SUPPORT_UNITTEST
#endif
/* If your system embeds skia and has complex event logging, define this
symbol to name a file that maps the following macros to your system's
equivalents:
SK_TRACE_EVENT0(event)
SK_TRACE_EVENT1(event, name1, value1)
SK_TRACE_EVENT2(event, name1, value1, name2, value2)
src/utils/SkDebugTrace.h has a trivial implementation that writes to
the debug output stream. If SK_USER_TRACE_INCLUDE_FILE is not defined,
SkTrace.h will define the above three macros to do nothing.
*/
//#undef SK_USER_TRACE_INCLUDE_FILE
/* Change the ordering to work in X windows.
*/
#ifdef SK_SAMPLES_FOR_X
#define SK_R32_SHIFT 16
#define SK_G32_SHIFT 8
#define SK_B32_SHIFT 0
#define SK_A32_SHIFT 24
#endif
/* Determines whether to build code that supports the GPU backend. Some classes
that are not GPU-specific, such as SkShader subclasses, have optional code
that is used allows them to interact with the GPU backend. If you'd like to
omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu
directories from your include search path when you're not building the GPU
backend. Defaults to 1 (build the GPU code).
*/
//#define SK_SUPPORT_GPU 1
#endif