ef77ec2104
Extend BitmapBench to time bicubic filtering, and use this durationScale for it. Extend SkBenchmark to have setBitmapFlags(or, clear), allowing it to request a set of paint flags to be cleared, and set to be set. BUG= R=robertphillips@google.com Review URL: https://codereview.chromium.org/16069010 git-svn-id: http://skia.googlecode.com/svn/trunk@9315 2bbb7eff-a529-9590-31e7-b0007b416f81
160 lines
3.9 KiB
C++
160 lines
3.9 KiB
C++
|
|
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
#ifndef SkBenchmark_DEFINED
|
|
#define SkBenchmark_DEFINED
|
|
|
|
#include "SkRefCnt.h"
|
|
#include "SkPoint.h"
|
|
#include "SkTDict.h"
|
|
#include "SkTRegistry.h"
|
|
|
|
#define DEF_BENCH(code) \
|
|
static SkBenchmark* SK_MACRO_APPEND_LINE(F_)(void* p) { code; } \
|
|
static BenchRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));
|
|
|
|
/*
|
|
* With the above macros, you can register benches as follows (at the bottom
|
|
* of your .cpp)
|
|
*
|
|
* DEF_BENCH(new MyBenchmark(p, ...))
|
|
* DEF_BENCH(new MyBenchmark(p, ...))
|
|
* DEF_BENCH(new MyBenchmark(p, ...))
|
|
*/
|
|
|
|
|
|
#ifdef SK_DEBUG
|
|
#define SkBENCHLOOP(n) 1
|
|
#else
|
|
#define SkBENCHLOOP(n) n
|
|
#endif
|
|
|
|
class SkCanvas;
|
|
class SkPaint;
|
|
|
|
class SkTriState {
|
|
public:
|
|
enum State {
|
|
kDefault,
|
|
kTrue,
|
|
kFalse
|
|
};
|
|
};
|
|
|
|
class SkBenchmark : public SkRefCnt {
|
|
public:
|
|
SK_DECLARE_INST_COUNT(SkBenchmark)
|
|
|
|
SkBenchmark(void* defineDict);
|
|
|
|
const char* getName();
|
|
SkIPoint getSize();
|
|
|
|
// Call before draw, allows the benchmark to do setup work outside of the
|
|
// timer. When a benchmark is repeatedly drawn, this should be called once
|
|
// before the initial draw.
|
|
void preDraw();
|
|
|
|
void draw(SkCanvas*);
|
|
|
|
// Call after draw, allows the benchmark to do cleanup work outside of the
|
|
// timer. When a benchmark is repeatedly drawn, this is only called once
|
|
// after the last draw.
|
|
void postDraw();
|
|
|
|
void setForceAlpha(int alpha) {
|
|
fForceAlpha = alpha;
|
|
}
|
|
|
|
void setForceAA(bool aa) {
|
|
fForceAA = aa;
|
|
}
|
|
|
|
void setForceFilter(bool filter) {
|
|
fForceFilter = filter;
|
|
}
|
|
|
|
void setDither(SkTriState::State state) {
|
|
fDither = state;
|
|
}
|
|
|
|
void setStrokeWidth(SkScalar width) {
|
|
strokeWidth = width;
|
|
fHasStrokeWidth = true;
|
|
}
|
|
|
|
SkScalar getStrokeWidth() {
|
|
return strokeWidth;
|
|
}
|
|
|
|
bool hasStrokeWidth() {
|
|
return fHasStrokeWidth;
|
|
}
|
|
|
|
/** If true; the benchmark does rendering; if false, the benchmark
|
|
doesn't, and so need not be re-run in every different rendering
|
|
mode. */
|
|
bool isRendering() {
|
|
return fIsRendering;
|
|
}
|
|
|
|
const char* findDefine(const char* key) const;
|
|
bool findDefine32(const char* key, int32_t* value) const;
|
|
bool findDefineScalar(const char* key, SkScalar* value) const;
|
|
|
|
/** Assign masks for paint-flags. These will be applied when setupPaint()
|
|
* is called.
|
|
*
|
|
* Performs the following on the paint:
|
|
* uint32_t flags = paint.getFlags();
|
|
* flags &= ~clearMask;
|
|
* flags |= orMask;
|
|
* paint.setFlags(flags);
|
|
*/
|
|
void setPaintMasks(uint32_t orMask, uint32_t clearMask) {
|
|
fOrMask = orMask;
|
|
fClearMask = clearMask;
|
|
}
|
|
|
|
float getDurationScale() { return this->onGetDurationScale(); }
|
|
|
|
protected:
|
|
virtual void setupPaint(SkPaint* paint);
|
|
|
|
virtual const char* onGetName() = 0;
|
|
virtual void onPreDraw() {}
|
|
virtual void onDraw(SkCanvas*) = 0;
|
|
virtual void onPostDraw() {}
|
|
// the caller will scale the computed duration by this value. It allows a
|
|
// slow bench to run fewer inner loops, but return the corresponding scale
|
|
// so that its reported duration can be compared against other benches.
|
|
// e.g.
|
|
// if I run 10x slower, I can run 1/10 the number of inner-loops, but
|
|
// return 10.0 for my durationScale, so I "report" the honest duration.
|
|
virtual float onGetDurationScale() { return 1; }
|
|
|
|
virtual SkIPoint onGetSize();
|
|
/// Defaults to true.
|
|
bool fIsRendering;
|
|
|
|
private:
|
|
const SkTDict<const char*>* fDict;
|
|
int fForceAlpha;
|
|
bool fForceAA;
|
|
bool fForceFilter;
|
|
SkTriState::State fDither;
|
|
bool fHasStrokeWidth;
|
|
SkScalar strokeWidth;
|
|
uint32_t fOrMask, fClearMask;
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
typedef SkTRegistry<SkBenchmark*, void*> BenchRegistry;
|
|
|
|
#endif
|