08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/*
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* Copyright 2021 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKSL_DSL_CASE
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#define SKSL_DSL_CASE
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#include "include/private/SkSLDefines.h"
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#include "include/private/SkTArray.h"
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#include "include/sksl/DSLExpression.h"
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#include "include/sksl/DSLStatement.h"
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#include "include/sksl/SkSLPosition.h"
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#include <utility>
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namespace SkSL {
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namespace dsl {
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class DSLCase {
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public:
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// An empty expression means 'default:'.
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template<class... Statements>
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DSLCase(DSLExpression value, Statements... statements)
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: fValue(std::move(value)) {
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fStatements.reserve_back(sizeof...(statements));
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// in C++17, we could just do:
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// (fStatements.push_back(DSLStatement(std::move(statements)).release()), ...);
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int unused[] =
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{0,
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(static_cast<void>(fStatements.push_back(DSLStatement(std::move(statements)).release())),
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0)...};
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static_cast<void>(unused);
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}
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DSLCase(DSLExpression value, SkTArray<DSLStatement> statements,
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Position pos = Position::Capture());
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DSLCase(DSLExpression value, SkSL::StatementArray statements,
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Position pos = Position::Capture());
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DSLCase(DSLCase&&);
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~DSLCase();
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DSLCase& operator=(DSLCase&&);
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void append(DSLStatement stmt);
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private:
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DSLExpression fValue;
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SkSL::StatementArray fStatements;
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Position fPosition;
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friend class DSLCore;
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template<class... Cases>
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friend DSLPossibleStatement Switch(DSLExpression value, Cases... cases);
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};
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} // namespace dsl
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} // namespace SkSL
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#endif
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