skia2/include/sksl/DSLCase.h
Kevin Lubick 08ece0c9a0 [includes] Enforce IWYU on sksl code
PS1 regenerates the Bazel files. Use it as the base change when
    comparing patchsets.

IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.

This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
 - src/gpu/effects/GrConvexPolyEffect.cpp
 - tests/SkSLDSLTest.cpp

To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
  --sandbox_base=/dev/shm --features skia_enforce_iwyu

If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.

I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)

Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-21 12:43:02 +00:00

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1.6 KiB
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/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_DSL_CASE
#define SKSL_DSL_CASE
#include "include/private/SkSLDefines.h"
#include "include/private/SkTArray.h"
#include "include/sksl/DSLExpression.h"
#include "include/sksl/DSLStatement.h"
#include "include/sksl/SkSLPosition.h"
#include <utility>
namespace SkSL {
namespace dsl {
class DSLCase {
public:
// An empty expression means 'default:'.
template<class... Statements>
DSLCase(DSLExpression value, Statements... statements)
: fValue(std::move(value)) {
fStatements.reserve_back(sizeof...(statements));
// in C++17, we could just do:
// (fStatements.push_back(DSLStatement(std::move(statements)).release()), ...);
int unused[] =
{0,
(static_cast<void>(fStatements.push_back(DSLStatement(std::move(statements)).release())),
0)...};
static_cast<void>(unused);
}
DSLCase(DSLExpression value, SkTArray<DSLStatement> statements,
Position pos = Position::Capture());
DSLCase(DSLExpression value, SkSL::StatementArray statements,
Position pos = Position::Capture());
DSLCase(DSLCase&&);
~DSLCase();
DSLCase& operator=(DSLCase&&);
void append(DSLStatement stmt);
private:
DSLExpression fValue;
SkSL::StatementArray fStatements;
Position fPosition;
friend class DSLCore;
template<class... Cases>
friend DSLPossibleStatement Switch(DSLExpression value, Cases... cases);
};
} // namespace dsl
} // namespace SkSL
#endif