08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
/*
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* Copyright 2021 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKSL_DSL_LAYOUT
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#define SKSL_DSL_LAYOUT
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#include "include/private/SkSLLayout.h"
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#include "include/sksl/SkSLPosition.h"
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namespace SkSL {
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namespace dsl {
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class DSLLayout {
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public:
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DSLLayout() {}
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DSLLayout& originUpperLeft(Position pos = Position::Capture()) {
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return this->flag(SkSL::Layout::kOriginUpperLeft_Flag, "origin_upper_left", pos);
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}
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DSLLayout& pushConstant(Position pos = Position::Capture()) {
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return this->flag(SkSL::Layout::kPushConstant_Flag, "push_constant", pos);
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}
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DSLLayout& blendSupportAllEquations(Position pos = Position::Capture()) {
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return this->flag(SkSL::Layout::kBlendSupportAllEquations_Flag,
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"blend_support_all_equations", pos);
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}
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DSLLayout& color(Position pos = Position::Capture()) {
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return this->flag(SkSL::Layout::kColor_Flag, "color", pos);
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}
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DSLLayout& location(int location, Position pos = Position::Capture()) {
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return this->intValue(&fSkSLLayout.fLocation, location, SkSL::Layout::kLocation_Flag,
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"location", pos);
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}
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DSLLayout& offset(int offset, Position pos = Position::Capture()) {
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return this->intValue(&fSkSLLayout.fOffset, offset, SkSL::Layout::kOffset_Flag, "offset",
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pos);
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}
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DSLLayout& binding(int binding, Position pos = Position::Capture()) {
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return this->intValue(&fSkSLLayout.fBinding, binding, SkSL::Layout::kBinding_Flag,
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"binding", pos);
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}
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DSLLayout& index(int index, Position pos = Position::Capture()) {
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return this->intValue(&fSkSLLayout.fIndex, index, SkSL::Layout::kIndex_Flag, "index", pos);
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}
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DSLLayout& set(int set, Position pos = Position::Capture()) {
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return this->intValue(&fSkSLLayout.fSet, set, SkSL::Layout::kSet_Flag, "set", pos);
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}
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DSLLayout& builtin(int builtin, Position pos = Position::Capture()) {
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return this->intValue(&fSkSLLayout.fBuiltin, builtin, SkSL::Layout::kBuiltin_Flag,
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"builtin", pos);
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}
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DSLLayout& inputAttachmentIndex(int inputAttachmentIndex,
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Position pos = Position::Capture()) {
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return this->intValue(&fSkSLLayout.fInputAttachmentIndex, inputAttachmentIndex,
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SkSL::Layout::kInputAttachmentIndex_Flag, "input_attachment_index",
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pos);
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}
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private:
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explicit DSLLayout(SkSL::Layout skslLayout)
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: fSkSLLayout(skslLayout) {}
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DSLLayout& flag(SkSL::Layout::Flag mask, const char* name, Position pos);
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DSLLayout& intValue(int* target, int value, SkSL::Layout::Flag flag, const char* name,
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Position pos);
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SkSL::Layout fSkSLLayout;
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friend class DSLModifiers;
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};
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} // namespace dsl
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} // namespace SkSL
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#endif
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