a1e30a3a28
Also add some explanation to the image_sampling demo. Change-Id: Id20fe4d47c45b6a6b27e227871458bb862ec83d8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378936 Reviewed-by: Mike Reed <reed@google.com>
98 lines
2.6 KiB
HTML
98 lines
2.6 KiB
HTML
<!DOCTYPE html>
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<title>CanvasKit Path Rendering Performance Demo</title>
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<meta charset="utf-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<style>
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html, body {
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max-width: 700px;
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}
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#result-container {
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border: 1px dashed grey;
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height: 500px;
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width: 500px;
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position: relative;
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overflow: hidden;
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}
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canvas {
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visibility: hidden;
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position: absolute;
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left: 0;
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top: 0;
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}
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object {
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visibility: hidden;
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position: absolute;
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height: 500px;
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width: 500px;
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left: 0;
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top: 0;
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}
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th {
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text-align: left;
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width: 33%;
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}
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td {
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padding: 12px;
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color: #555;
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font-style: italic;
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height: 80px;
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}
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table {
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width: 100%;
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}
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</style>
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<body>
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<h1>CanvasKit Path Rendering Performance Demo</h1>
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<p>NOTE: this demo currently only works in chromium-based browsers, where
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<a href="https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas#Browser_compatibility">
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Offscreen Canvas
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</a>
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is supported.
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</p>
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<h2>1. Choose a rendering method</h2>
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<table>
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<tr>
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<th>
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<input type="radio" id="SVG-input" name="rendermethod" checked>
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<label for="SVG-input">SVG</label>
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</th>
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<th>
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<input type="radio" id="Path2D-input" name="rendermethod">
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<label for="Path2D-input">
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<a href="https://developer.mozilla.org/en-US/docs/Web/API/Path2D">Path2D API</a>
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</label>
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</th>
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<th>
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<input type="radio" id="CanvasKit-input" name="rendermethod">
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<label for="CanvasKit-input">CanvasKit</label>
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</th>
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</tr>
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<tr>
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<td id="SVG-fps">Choose this rendering method to collect data on its performance...</td>
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<td id="Path2D-fps">Choose this rendering method to collect data on its performance...</td>
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<td id="CanvasKit-fps">Choose this rendering method to collect data on its performance...</td>
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</tr>
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</table>
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<h2>2. View the result</h2>
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<div id="result-container">
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<!-- Arbitrary svg for testing. Source: https://dev.w3.org/SVG/tools/svgweb/samples/svg-files-->
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<object type="image/svg+xml" id="svg">
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Garbage pictograph
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</object>
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<canvas id="Path2D-canvas" height=500 width=500></canvas>
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<canvas id="CanvasKit-canvas" height=500 width=500></canvas>
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</div>
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</body>
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<script type="text/javascript" src="https://unpkg.com/canvaskit-wasm@0.25.0/bin/full/canvaskit.js"></script>
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<script type="text/javascript" src="shared.js"></script>
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<script type="text/javascript" src="main.js"></script>
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