skia2/modules/sksg/src
Mike Reed e02d7f844b More hiding of legacy drawImage calls
Also cleanup some of the duplicate code in SkRecords

Bug: skia:7650
Change-Id: I4d3167a892c126c19a54002beab25c9a6c96fa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-22 13:53:42 +00:00
..
SkSGClipEffect.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkSGColorFilter.cpp stop calling legacy 255-biased colormatrix 2019-04-30 16:59:36 +00:00
SkSGDraw.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkSGEffectNode.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkSGGeometryEffect.cpp Hide shrinkToFit -- not needed now that we have pathbuilder 2020-10-15 19:47:06 +00:00
SkSGGeometryNode.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkSGGradient.cpp move SkTPin to include/private 2020-10-16 19:45:11 +00:00
SkSGGroup.cpp [skrive] Start parsing the node hierarchy 2020-06-18 19:29:42 +00:00
SkSGImage.cpp More hiding of legacy drawImage calls 2021-01-22 13:53:42 +00:00
SkSGInvalidationController.cpp [sksg] Clean up public headers 2020-01-30 21:42:59 +00:00
SkSGMaskEffect.cpp [skottie] Luma matte support 2019-10-16 13:17:51 +00:00
SkSGMerge.cpp Hide shrinkToFit -- not needed now that we have pathbuilder 2020-10-15 19:47:06 +00:00
SkSGNode.cpp [sksg] RenderNode visibility control 2019-06-19 00:49:15 +00:00
SkSGNodePriv.h [skottie] Caching motion tile 2019-07-10 19:13:41 +00:00
SkSGOpacityEffect.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkSGPaint.cpp move SkTPin to include/private 2020-10-16 19:45:11 +00:00
SkSGPath.cpp remove dead code around old SkPath enums 2019-12-14 01:58:10 +00:00
SkSGPlane.cpp Revert "Revert "switch to new filltype for SkPath"" 2019-11-26 17:43:14 +00:00
SkSGRect.cpp use pathbuilder 2020-08-25 16:29:48 +00:00
SkSGRenderEffect.cpp [skottie] More masking fixes 2020-07-21 13:58:45 +00:00
SkSGRenderNode.cpp [skottie] Initial Displacement Map effect 2020-09-11 14:15:44 +00:00
SkSGScene.cpp [skottie] Cleanup: relocate Animator base class out of SkSG 2020-03-26 20:50:10 +00:00
SkSGText.cpp Use SkTextEncoding enum instead of macros. 2019-05-07 20:54:16 +00:00
SkSGTransform.cpp clean up public m44 and camera api 2020-04-06 15:34:17 +00:00
SkSGTransformPriv.h [skottie] Switch SkMatrix44 -> SkM44 2020-01-27 21:42:56 +00:00