cfdc0e3fee
Rasterize the picture only when it changes, not every time raster widget paints itself. Removes include SkForceLinking.h while organizing the SkDebuggerGUI.cpp includes. This is part of the work trying to remove bugs that come from SkDebugCanvas stateful draw. Part of the state comes from some optimization that this tries to reproduce in a different way. Review URL: https://codereview.chromium.org/839743003
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKGLWIDGET_H_
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#define SKGLWIDGET_H_
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#if SK_SUPPORT_GPU
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#include <QtOpenGL/QGLWidget>
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#include "SkDebugCanvas.h"
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#include "SkDebugger.h"
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#include "SkDevice.h"
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#include "SkGpuDevice.h"
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#include "GrContext.h"
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#include "gl/GrGLInterface.h"
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#include "gl/GrGLUtil.h"
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#include "GrRenderTarget.h"
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class SkGLWidget : public QGLWidget {
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Q_OBJECT
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public:
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SkGLWidget(SkDebugger* debugger);
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~SkGLWidget();
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void updateImage() {
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this->updateGL();
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}
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void setSampleCount(int sampleCount);
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signals:
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void drawComplete();
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protected:
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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private:
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void createRenderTarget();
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SkAutoTUnref<const GrGLInterface> fCurIntf;
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SkAutoTUnref<GrContext> fCurContext;
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SkAutoTUnref<SkGpuDevice> fGpuDevice;
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SkAutoTUnref<SkCanvas> fCanvas;
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SkDebugger* fDebugger;
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GrBackendRenderTargetDesc getDesc(int w, int h);
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};
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#endif /* SK_SUPPORT_GPU */
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#endif /* SKGLWIDGET_H_ */
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