e22f45fd89
Also: - SkWindow now has createSurface, not createCanvas. - Add the platform init code v8 now seems to require. - Fix library linkage. - Call isolate->Enter(); because it doesn't look like v8 starts with a default isolate to begin with. BUG=skia: Review URL: https://codereview.chromium.org/673223002
246 lines
8.0 KiB
C++
246 lines
8.0 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "Global.h"
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#include "SkWindow.h"
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#include "SkEvent.h"
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Global* Global::gGlobal = NULL;
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// Extracts a C string from a V8 Utf8Value.
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static const char* to_cstring(const v8::String::Utf8Value& value) {
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return *value ? *value : "<string conversion failed>";
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}
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int32_t Global::getNextTimerID() {
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do {
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fLastTimerID++;
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if (fLastTimerID < 0) {
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fLastTimerID = 0;
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}
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} while (fTimeouts.find(fLastTimerID) != fTimeouts.end());
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return fLastTimerID;
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}
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// Slight modification to an original function found in the V8 sample shell.cc.
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void Global::reportException(v8::TryCatch* tryCatch) {
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v8::HandleScope handleScope(fIsolate);
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v8::String::Utf8Value exception(tryCatch->Exception());
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const char* exceptionString = to_cstring(exception);
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v8::Handle<v8::Message> message = tryCatch->Message();
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if (message.IsEmpty()) {
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// V8 didn't provide any extra information about this error; just
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// print the exception.
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fprintf(stderr, "%s\n", exceptionString);
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} else {
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// Print (filename):(line number): (message).
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v8::String::Utf8Value filename(message->GetScriptOrigin().ResourceName());
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const char* filenameString = to_cstring(filename);
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int linenum = message->GetLineNumber();
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fprintf(stderr,
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"%s:%i: %s\n", filenameString, linenum, exceptionString);
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// Print line of source code.
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v8::String::Utf8Value sourceline(message->GetSourceLine());
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const char* sourceLineString = to_cstring(sourceline);
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fprintf(stderr, "%s\n", sourceLineString);
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// Print wavy underline.
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int start = message->GetStartColumn();
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for (int i = 0; i < start; i++) {
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fprintf(stderr, " ");
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}
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int end = message->GetEndColumn();
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for (int i = start; i < end; i++) {
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fprintf(stderr, "^");
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}
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fprintf(stderr, "\n");
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v8::String::Utf8Value stackTrace(tryCatch->StackTrace());
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if (stackTrace.length() > 0) {
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const char* stackTraceString = to_cstring(stackTrace);
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fprintf(stderr, "%s\n", stackTraceString);
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}
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}
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}
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// The callback that implements the JavaScript 'inval' function.
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// Invalidates the current window, forcing a redraw.
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//
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// JS: inval();
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void Global::Inval(const v8::FunctionCallbackInfo<v8::Value>& args) {
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gGlobal->getWindow()->inval(NULL);
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}
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// The callback that is invoked by v8 whenever the JavaScript 'print'
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// function is called. Prints its arguments on stdout separated by
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// spaces and ending with a newline.
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//
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// JS: print("foo", "bar");
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void Global::Print(const v8::FunctionCallbackInfo<v8::Value>& args) {
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bool first = true;
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v8::HandleScope handleScope(args.GetIsolate());
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for (int i = 0; i < args.Length(); i++) {
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if (first) {
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first = false;
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} else {
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printf(" ");
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}
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v8::String::Utf8Value str(args[i]);
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printf("%s", to_cstring(str));
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}
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printf("\n");
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fflush(stdout);
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}
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// The callback that is invoked by v8 whenever the JavaScript 'setTimeout'
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// function is called.
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//
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// JS: setTimeout(on_timeout, 500);
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void Global::SetTimeout(const v8::FunctionCallbackInfo<v8::Value>& args) {
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if (args.Length() != 2) {
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args.GetIsolate()->ThrowException(
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v8::String::NewFromUtf8(
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args.GetIsolate(), "Error: 2 arguments required."));
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return;
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}
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// Pull out the first arg, make sure it's a function.
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if (!args[0]->IsFunction()) {
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printf("Not a function passed to setTimeout.\n");
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return;
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}
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v8::Handle<v8::Function> timeoutFn = v8::Handle<v8::Function>::Cast(args[0]);
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double delay = args[1]->NumberValue();
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int32_t id = gGlobal->getNextTimerID();
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gGlobal->fTimeouts[id].Reset(gGlobal->fIsolate, timeoutFn);
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// Create an SkEvent and add it with the right delay.
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SkEvent* evt = new SkEvent();
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evt->setTargetProc(Global::TimeOutProc);
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evt->setFast32(id);
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evt->postDelay(delay);
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args.GetReturnValue().Set(v8::Integer::New(gGlobal->fIsolate, id));
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}
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// Callback function for SkEvents used to implement timeouts.
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bool Global::TimeOutProc(const SkEvent& evt) {
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// Create a handle scope to keep the temporary object references.
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v8::HandleScope handleScope(gGlobal->getIsolate());
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// Create a local context from our global context.
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v8::Local<v8::Context> context = gGlobal->getContext();
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// Enter the context so all the remaining operations take place there.
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v8::Context::Scope contextScope(context);
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// Set up an exception handler before calling the Process function.
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v8::TryCatch tryCatch;
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int32_t id = evt.getFast32();
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if (gGlobal->fTimeouts.find(gGlobal->fLastTimerID) == gGlobal->fTimeouts.end()) {
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printf("Not a valid timer ID.\n");
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return true;
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}
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const int argc = 0;
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v8::Local<v8::Function> onTimeout =
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v8::Local<v8::Function>::New(gGlobal->getIsolate(), gGlobal->fTimeouts[id]);
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v8::Handle<v8::Value> result = onTimeout->Call(context->Global(), argc, NULL);
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gGlobal->fTimeouts.erase(id);
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// Handle any exceptions or output.
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if (result.IsEmpty()) {
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SkASSERT(tryCatch.HasCaught());
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// Print errors that happened during execution.
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gGlobal->reportException(&tryCatch);
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} else {
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SkASSERT(!tryCatch.HasCaught());
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if (!result->IsUndefined()) {
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// If all went well and the result wasn't undefined then print the
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// returned value.
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v8::String::Utf8Value str(result);
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const char* cstr = to_cstring(str);
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printf("%s\n", cstr);
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}
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}
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return true;
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}
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// Creates a new execution environment containing the built-in functions.
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v8::Handle<v8::Context> Global::createRootContext() {
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// Create a template for the global object.
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v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
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global->Set(v8::String::NewFromUtf8(fIsolate, "print"),
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v8::FunctionTemplate::New(fIsolate, Global::Print));
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global->Set(v8::String::NewFromUtf8(fIsolate, "setTimeout"),
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v8::FunctionTemplate::New(fIsolate, Global::SetTimeout));
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global->Set(v8::String::NewFromUtf8(fIsolate, "inval"),
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v8::FunctionTemplate::New(fIsolate, Global::Inval));
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return v8::Context::New(fIsolate, NULL, global);
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}
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void Global::initialize() {
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// Create a stack-allocated handle scope.
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v8::HandleScope handleScope(fIsolate);
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// Create a new context.
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v8::Handle<v8::Context> context = this->createRootContext();
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// Make the context persistent.
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fContext.Reset(fIsolate, context);
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}
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// Creates the root context, parses the script into it, then stores the
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// context in a global.
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//
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// TODO(jcgregorio) Currently only handles one script. Need to move
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// createRootContext to another call that's only done once.
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bool Global::parseScript(const char script[]) {
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// Create a stack-allocated handle scope.
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v8::HandleScope handleScope(fIsolate);
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// Get the global context.
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v8::Handle<v8::Context> context = this->getContext();
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// Enter the scope so all operations take place in the scope.
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v8::Context::Scope contextScope(context);
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v8::TryCatch tryCatch;
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// Compile the source code.
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v8::Handle<v8::String> source = v8::String::NewFromUtf8(fIsolate, script);
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v8::Handle<v8::Script> compiledScript = v8::Script::Compile(source);
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if (compiledScript.IsEmpty()) {
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// Print errors that happened during compilation.
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this->reportException(&tryCatch);
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return false;
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}
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// Try running it now to create the onDraw function.
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v8::Handle<v8::Value> result = compiledScript->Run();
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// Handle any exceptions or output.
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if (result.IsEmpty()) {
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SkASSERT(tryCatch.HasCaught());
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// Print errors that happened during execution.
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this->reportException(&tryCatch);
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return false;
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}
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return true;
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}
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