skia2/tests/sksl/glsl
Brian Salomon 355f0f9fa2 Change GPU LOD bias to be just shy of -.5.
We want to ensure that when a MIP level is 1:1 with device space
that kNearest picks that level instead of a larger level.

Bug: skia:13078

Change-Id: I703d08ab394e1d39b31d16946067a2ead415c72a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524224
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2022-03-31 16:58:30 +00:00
..
ForceHighPrecision.glsl When force-high-precision is enabled, change default precision 2021-07-07 19:56:36 +00:00
IncompleteShortIntPrecision.glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
LastFragColor.glsl Report an error if sk_LastFragColor is referenced without fbFetchSupport 2021-09-15 15:41:49 +00:00
LastFragColorWithoutCaps.glsl Move backend-specific error tests out of errors/ test folder. 2022-02-08 14:18:46 +00:00
LayoutQualifiers.glsl Remove specific blend mode layout qualifiers 2021-02-23 15:45:55 +00:00
ShortIntPrecision.glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
TextureSharpenVersion110.glsl Change GPU LOD bias to be just shy of -.5. 2022-03-31 16:58:30 +00:00
TextureVersion110.glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
TypePrecision.glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
TypePrecisionStandaloneSettings.glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
UsesPrecisionModifiers.glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
Version110.glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
Version450Core.glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00