edac7716aa
In particular, this optimizes abs() and sign() when all inputs are known at compile time. This resolves a TODO on a test case in `IllegalIndexing.rts`. Change-Id: Ica310522a85b42dc7ae255bd25004a6629d04176 Bug: skia:10835 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405676 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
32 lines
1.0 KiB
JavaScript
32 lines
1.0 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%float_0 = OpConstant %float 0
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%_ptr_Output_float = OpTypePointer Output %float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%main = OpFunction %void None %11
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%12 = OpLabel
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%14 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %14 %float_0
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OpReturn
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OpFunctionEnd
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