a40f832ae1
This moves the shared logic into path2d.js from canvas2dcontext.js. Bug: skia: Change-Id: Id63bc52a190109f7cbc4e17ddb5603e6e87d5dc0 Reviewed-on: https://skia-review.googlesource.com/c/178268 Reviewed-by: Joe Gregorio <jcgregorio@google.com>
81 lines
2.1 KiB
JavaScript
81 lines
2.1 KiB
JavaScript
CanvasKit.MakeCanvas = function(width, height) {
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var surf = CanvasKit.MakeSurface(width, height);
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if (surf) {
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return new HTMLCanvas(surf);
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}
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return null;
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}
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function HTMLCanvas(skSurface) {
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this._surface = skSurface;
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this._context = new CanvasRenderingContext2D(skSurface.getCanvas());
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this._toCleanup = [];
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this._fontmgr = CanvasKit.SkFontMgr.RefDefault();
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// Data is either an ArrayBuffer, a TypedArray, or a Node Buffer
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this.decodeImage = function(data) {
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var img = CanvasKit.MakeImageFromEncoded(data);
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if (!img) {
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throw 'Invalid input';
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}
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this._toCleanup.push(img);
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return img;
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}
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this.loadFont = function(buffer, descriptors) {
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var newFont = this._fontmgr.MakeTypefaceFromData(buffer);
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if (!newFont) {
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SkDebug('font could not be processed', descriptors);
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return null;
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}
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this._toCleanup.push(newFont);
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addToFontCache(newFont, descriptors);
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}
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this.makePath2D = function(path) {
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var p2d = new Path2D(path);
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this._toCleanup.push(p2d._getPath());
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return p2d;
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}
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// A normal <canvas> requires that clients call getContext
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this.getContext = function(type) {
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if (type === '2d') {
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return this._context;
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}
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return null;
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}
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this.toDataURL = function(codec, quality) {
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// TODO(kjlubick): maybe support other codecs (webp?)
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// For now, just to png and jpeg
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this._surface.flush();
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var img = this._surface.makeImageSnapshot();
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if (!img) {
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SkDebug('no snapshot');
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return;
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}
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var codec = codec || 'image/png';
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var format = CanvasKit.ImageFormat.PNG;
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if (codec === 'image/jpeg') {
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format = CanvasKit.ImageFormat.JPEG;
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}
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var quality = quality || 0.92;
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var skimg = img.encodeToData(format, quality);
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if (!skimg) {
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SkDebug('encoding failure');
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return
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}
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var imgBytes = CanvasKit.getSkDataBytes(skimg);
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return 'data:' + codec + ';base64,' + toBase64String(imgBytes);
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}
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this.dispose = function() {
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this._context._dispose();
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this._toCleanup.forEach(function(i) {
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i.delete();
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});
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this._surface.dispose();
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}
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} |