skia2/include/gpu
brianosman 35b784d48f Bring back sRGB-write-control as a caps bit.
We're not going to support this on Vulkan (yet), but want to still
have it as an option for GL. (The fallback alternative for our YUV use
case involves injecting expensive fragment shader code, which we'd like
to avoid).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955603003

Review-Url: https://codereview.chromium.org/1955603003
2016-05-05 11:52:53 -07:00
..
effects added support for PLS path rendering 2016-01-30 09:59:10 -08:00
gl Enable NV_path_rendering in the Null GL. 2016-04-20 00:36:53 -07:00
vk Remove executable bit from source code files. 2016-05-04 13:45:06 -07:00
GrBlend.h Create fragment processor for performing input color blend with child processor 2015-09-15 15:33:27 -07:00
GrBuffer.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrBufferAccess.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrCaps.h Bring back sRGB-write-control as a caps bit. 2016-05-05 11:52:53 -07:00
GrClip.h Begin weaning GrClipMaskManager off of GrDrawTarget (take 2) 2016-03-02 09:26:36 -08:00
GrColor.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
GrConfig.h Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. 2016-04-29 06:41:35 -07:00
GrContext.h Add Gr*Proxy classes 2016-05-04 12:47:41 -07:00
GrContextOptions.h Consolidate GPU buffer implementations 2016-03-25 12:15:03 -07:00
GrCoordTransform.h some utils for rect and matrix 2015-03-13 06:08:28 -07:00
GrDrawContext.h Bring sk_sp to GrDrawContext 2016-04-27 10:47:51 -07:00
GrFragmentProcessor.h Implement texel buffers 2016-04-11 14:47:28 -07:00
GrGpuResource.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrGpuResourceRef.h apply mozilla patch 2015-11-10 04:55:08 -08:00
GrInvariantOutput.h Make skpaint->grpaint flow work for composing draws (verts and atlas) 2015-09-28 06:26:29 -07:00
GrPaint.h Tweak distance field path renderer behavior in gamma-correct mode to match 2016-04-13 13:56:21 -07:00
GrProcessor.h remove non-static uses of SkOncePtr 2016-05-02 07:19:41 -07:00
GrProcessorUnitTest.h Move SkTArray to include/private. 2016-02-17 13:13:44 -08:00
GrProgramElement.h Move SkTArray to include/private. 2016-02-17 13:13:44 -08:00
GrRenderTarget.h Add Gr*Proxy classes 2016-05-04 12:47:41 -07:00
GrResourceKey.h Modernize and trim down SkOnce. 2016-04-18 08:09:11 -07:00
GrShaderVar.h Refactor how we store and use samplers in Ganesh 2016-04-20 07:09:46 -07:00
GrSurface.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrTestUtils.h Appease valgrind wrt testing code initialization 2016-04-07 09:01:20 -07:00
GrTexture.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrTextureAccess.h Infer sampler precision from pixel config 2016-04-11 12:03:08 -07:00
GrTextureParams.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
GrTextureProvider.h Remove some unnecessary #includes of SkImageFilter.h 2016-04-22 07:36:12 -07:00
GrTypes.h Remove GrTextureStorageAllocator. This was added from Chromium but never used and not expected to be used. 2016-04-13 14:29:25 -07:00
GrTypesPriv.h Refactor to separate backend object lifecycle and GpuResource budget decision 2016-04-22 01:48:29 -07:00
GrXferProcessor.h added support for PLS path rendering 2016-01-30 09:59:10 -08:00
SkGr.h sRGB support in Ganesh. Several pieces: 2016-03-21 06:55:37 -07:00
SkGrPixelRef.h Make SkBitmap::CopyTo respect requested dst color type when bitmap is texture backed. 2016-01-11 11:14:17 -08:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00