e5240a2498
$genType mod($genType x, float y); $genType mod($genType x, $genType y); $genHType mod($genHType x, half y); $genHType mod($genHType x, $genHType y); Change-Id: I406eafbe824d7aa55012196521e6f10cac50ed19 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412376 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
12 lines
954 B
GLSL
12 lines
954 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 testInputs;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
uniform vec4 colorWhite;
|
|
vec4 main() {
|
|
vec4 expectedA = vec4(0.75, 0.0, 0.75, 0.25);
|
|
vec4 expectedB = vec4(0.25, 0.0, 0.75, 1.0);
|
|
return ((((((((((((((mod(testInputs.x, 1.0) == expectedA.x && mod(testInputs.xy, 1.0) == expectedA.xy) && mod(testInputs.xyz, 1.0) == expectedA.xyz) && mod(testInputs, 1.0) == expectedA) && 0.75 == expectedA.x) && vec2(0.75, 0.0) == expectedA.xy) && vec3(0.75, 0.0, 0.75) == expectedA.xyz) && vec4(0.75, 0.0, 0.75, 0.25) == expectedA) && mod(testInputs.x, colorWhite.x) == expectedA.x) && mod(testInputs.xy, colorWhite.xy) == expectedA.xy) && mod(testInputs.xyz, colorWhite.xyz) == expectedA.xyz) && mod(testInputs, colorWhite) == expectedA) && 0.25 == expectedB.x) && vec2(0.25, 0.0) == expectedB.xy) && vec3(0.25, 0.0, 0.75) == expectedB.xyz) && vec4(0.25, 0.0, 0.75, 1.0) == expectedB ? colorGreen : colorRed;
|
|
}
|