skia2/experimental/sksg/SkSGScene.h
Florin Malita 35efaa8fd7 [sksg] Animator, Scene
Relocate some reusable logic from Skottie

TBR=
Change-Id: I8764e666c9f1127ed895ee1d16cd66d052469ac5
Reviewed-on: https://skia-review.googlesource.com/98160
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-22 18:31:17 +00:00

74 lines
1.3 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGScene_DEFINED
#define SkSGScene_DEFINED
#include "SkRefCnt.h"
#include "SkTypes.h"
#include <memory>
#include <vector>
class SkCanvas;
namespace sksg {
class RenderNode;
/**
* Base class for animators.
*
*/
class Animator : public SkNoncopyable {
public:
virtual ~Animator();
void tick(float t);
protected:
Animator();
virtual void onTick(float t) = 0;
private:
using INHERITED = SkNoncopyable;
};
/**
* Holds a scene root and a list of animators.
*
* Provides high-level mehods for driving rendering and animations.
*
*/
class Scene final : SkNoncopyable {
public:
using AnimatorList = std::vector<std::unique_ptr<Animator>>;
static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
~Scene();
void render(SkCanvas*) const;
void animate(float t);
void setShowInval(bool show) { fShowInval = show; }
private:
Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
const sk_sp<RenderNode> fRoot;
const AnimatorList fAnimators;
bool fShowInval = false;
using INHERITED = SkNoncopyable;
};
} // namespace sksg
#endif // SkSGScene_DEFINED