b286bc2da8
Idea: transition callers to this, so we can later typedef SkColorFilter and SkShader to the same thing. Bug: skia:8937 Change-Id: I000c882e11622091aa44c141aa6ddd1216414f46 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206685 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
138 lines
4.0 KiB
C++
138 lines
4.0 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColorFilterImageFilter.h"
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#include "SkColorMatrixFilter.h"
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#include "SkGradientShader.h"
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#include "SkImageFilter.h"
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#include "SkTableColorFilter.h"
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// Chains several matrix color filters image filter or several
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// table filter image filters and draws a bitmap.
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// This bench shows an improvement in performance and memory
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// when collapsing matrices or tables is implemented since all
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// the passes are collapsed in one.
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class BaseImageFilterCollapseBench : public Benchmark {
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public:
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BaseImageFilterCollapseBench() {}
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protected:
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void doPreDraw(sk_sp<SkColorFilter> colorFilters[], int nFilters) {
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SkASSERT(!fImageFilter);
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// Create a chain of ImageFilters from colorFilters
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for(int i = nFilters; i --> 0;) {
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fImageFilter = SkColorFilterImageFilter::Make(colorFilters[i], fImageFilter);
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}
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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makeBitmap();
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for(int i = 0; i < loops; i++) {
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SkPaint paint;
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paint.setImageFilter(fImageFilter);
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canvas->drawBitmap(fBitmap, 0, 0, &paint);
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}
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}
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private:
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sk_sp<SkImageFilter> fImageFilter;
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SkBitmap fBitmap;
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void makeBitmap() {
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int W = 400;
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int H = 400;
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fBitmap.allocN32Pixels(W, H);
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fBitmap.eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(fBitmap);
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SkPaint paint;
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SkPoint pts[] = { {0, 0}, {SkIntToScalar(W), SkIntToScalar(H)} };
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SkColor colors[] = {
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SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
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SK_ColorRED, 0, SK_ColorBLUE, SK_ColorWHITE
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};
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paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp));
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canvas.drawPaint(paint);
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}
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};
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class TableCollapseBench: public BaseImageFilterCollapseBench {
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protected:
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const char* onGetName() override {
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return "image_filter_collapse_table";
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}
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void onDelayedSetup() override {
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for (int i = 0; i < 256; ++i) {
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int n = i >> 5;
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table1[i] = (n << 5) | (n << 2) | (n >> 1);
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table2[i] = i * i / 255;
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float fi = i / 255.0f;
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table3[i] = static_cast<uint8_t>(sqrtf(fi) * 255);
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}
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sk_sp<SkColorFilter> colorFilters[] = {
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SkTableColorFilter::Make(table1),
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SkTableColorFilter::Make(table2),
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SkTableColorFilter::Make(table3),
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};
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this->doPreDraw(colorFilters, SK_ARRAY_COUNT(colorFilters));
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}
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private:
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uint8_t table1[256], table2[256], table3[256];
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};
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static sk_sp<SkColorFilter> make_brightness(float amount) {
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SkScalar amount255 = amount * 255;
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SkScalar matrix[20] = { 1, 0, 0, 0, amount255,
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0, 1, 0, 0, amount255,
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0, 0, 1, 0, amount255,
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0, 0, 0, 1, 0 };
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return SkColorFilters::MatrixRowMajor255(matrix);
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}
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static sk_sp<SkColorFilter> make_grayscale() {
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SkScalar matrix[20];
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memset(matrix, 0, 20 * sizeof(SkScalar));
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matrix[0] = matrix[5] = matrix[10] = 0.2126f;
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matrix[1] = matrix[6] = matrix[11] = 0.7152f;
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matrix[2] = matrix[7] = matrix[12] = 0.0722f;
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matrix[18] = 1.0f;
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return SkColorFilters::MatrixRowMajor255(matrix);
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}
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class MatrixCollapseBench: public BaseImageFilterCollapseBench {
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protected:
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const char* onGetName() override {
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return "image_filter_collapse_matrix";
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}
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void onDelayedSetup() override {
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sk_sp<SkColorFilter> colorFilters[] = {
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make_brightness(0.1f),
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make_grayscale(),
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make_brightness(-0.1f),
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};
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this->doPreDraw(colorFilters, SK_ARRAY_COUNT(colorFilters));
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}
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};
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DEF_BENCH(return new TableCollapseBench;)
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DEF_BENCH(return new MatrixCollapseBench;)
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