skia2/third_party
Greg Daniel 04cf690185 Update etc1.cpp.
I don't think our version actually has any issues since we added the else
to 0 out r2,g2, and b2. But this just updates it to look more like other
updates to etc1 outside skia.

Bug: chromium:1153993
Change-Id: I78e0b7cdd00fc9f03a2857f3d1b3502a1131a0f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344956
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-12-16 17:57:26 +00:00
..
angle2 Port to ANGLE's GN files 2020-09-11 15:22:34 +00:00
brotli [canvaskit] Add support for woff2 fonts 2020-11-10 15:07:26 +00:00
cpu-features
d3d12allocator Add AMD allocator to D3D12 backend. 2020-09-23 21:22:52 +00:00
dng_sdk
etc1 Update etc1.cpp. 2020-12-16 17:57:26 +00:00
expat
freetype2 [canvaskit] Add support for woff2 fonts 2020-11-10 15:07:26 +00:00
glslang Reland "Roll dawn from 0d52f800a1d1 to b31f5e717e2d (4 revisions)" 2020-07-15 19:42:03 +00:00
harfbuzz System harfbuzz also means harfbuzz-icu. 2020-12-08 16:17:42 +00:00
icu Reland "Removing ICU dependencies from skparagraph BUILD.gn file" 2020-09-11 18:31:24 +00:00
imgui Enable OS X clipboard in ImGui. 2020-07-01 21:33:07 +00:00
libjpeg-turbo update build for Apple Silicon 2020-11-02 20:06:09 +00:00
libmicrohttpd
libpng
libsdl Fix issues with latest GN 2020-11-07 13:55:45 +00:00
libwebp
lua
native_app_glue
oboe implement SkAudioPLayer for Android 2020-12-15 00:12:48 +00:00
opencl
piex
sfntly
shaderc
skcms Roll skcms from b1f9041ffe31 to 069b8f699b59 (1 revision) 2020-09-14 17:25:17 +00:00
spirv-cross
spirv-headers
spirv-tools
vulkanmemoryallocator
wuffs Inclusive language 2020-07-24 13:33:53 +00:00
zlib update build for Apple Silicon 2020-11-02 20:06:09 +00:00
BUILD.gn
README
third_party.gni

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.