skia2/include/gpu/SkGrTexturePixelRef.h
reed@google.com 873cb1e23b add gpu to the default makefile
move skia-gpu files into skia/src/gpu



git-svn-id: http://skia.googlecode.com/svn/trunk@653 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-23 15:00:45 +00:00

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1.3 KiB
C++

/*
Copyright 2010 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef SkGrTexturePixelRef_DEFINED
#define SkGrTexturePixelRef_DEFINED
#include "SkPixelRef.h"
#include "GrGpu.h"
class SkGrTexturePixelRef : public SkPixelRef {
public:
SkGrTexturePixelRef(GrTexture*);
virtual ~SkGrTexturePixelRef();
// override from SkPixelRef
virtual SkGpuTexture* getTexture() { return (SkGpuTexture*)fTexture; }
protected:
// override from SkPixelRef
virtual void* onLockPixels(SkColorTable** ptr) {
if (ptr) {
*ptr = NULL;
}
return NULL;
}
// override from SkPixelRef
virtual void onUnlockPixels() {}
private:
GrTexture* fTexture;
typedef SkPixelRef INHERITED;
};
#endif