6cc65e1fda
Change-Id: I1daaa9dcf56812bfd29dab64ee04dae63c2660e1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225545 Commit-Queue: Ben Wagner <bungeman@google.com> Auto-Submit: Hal Canary <halcanary@google.com> Reviewed-by: Ben Wagner <bungeman@google.com>
230 lines
8.0 KiB
C++
230 lines
8.0 KiB
C++
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "samplecode/Sample.h"
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#include "tools/Resources.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPoint3.h"
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#include "include/utils/SkShadowUtils.h"
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////////////////////////////////////////////////////////////////////////////
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// Sample to demonstrate tonal color shadows
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class ShadowColorView : public Sample {
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SkPath fRectPath;
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int fZIndex;
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bool fShowAmbient;
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bool fShowSpot;
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bool fUseAlt;
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bool fShowObject;
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bool fTwoPassColor;
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bool fDarkBackground;
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public:
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ShadowColorView()
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: fZIndex(8)
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, fShowAmbient(true)
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, fShowSpot(true)
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, fUseAlt(false)
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, fShowObject(true)
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, fTwoPassColor(false)
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, fDarkBackground(false) {}
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protected:
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void onOnceBeforeDraw() override {
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fRectPath.addRect(SkRect::MakeXYWH(-50, -50, 100, 100));
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}
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SkString name() override { return SkString("ShadowColor"); }
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bool onChar(SkUnichar uni) override {
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bool handled = false;
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switch (uni) {
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case 'W':
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fShowAmbient = !fShowAmbient;
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handled = true;
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break;
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case 'S':
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fShowSpot = !fShowSpot;
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handled = true;
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break;
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case 'T':
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fUseAlt = !fUseAlt;
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handled = true;
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break;
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case 'O':
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fShowObject = !fShowObject;
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handled = true;
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break;
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case 'X':
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fTwoPassColor = !fTwoPassColor;
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handled = true;
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break;
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case 'Z':
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fDarkBackground = !fDarkBackground;
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handled = true;
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break;
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case '>':
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fZIndex = SkTMin(9, fZIndex+1);
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handled = true;
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break;
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case '<':
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fZIndex = SkTMax(0, fZIndex-1);
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handled = true;
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break;
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default:
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break;
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}
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if (handled) {
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return true;
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}
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return false;
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}
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void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
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const SkPoint3& zPlaneParams,
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const SkPaint& paint, SkScalar ambientAlpha,
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const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
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if (!fShowAmbient) {
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ambientAlpha = 0;
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}
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if (!fShowSpot) {
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spotAlpha = 0;
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}
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uint32_t flags = 0;
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if (fUseAlt) {
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flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
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}
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if (fTwoPassColor) {
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SkColor ambientColor = SkColorSetARGB(ambientAlpha*255, 0, 0, 0);
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SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
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lightPos, lightWidth,
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ambientColor, SK_ColorTRANSPARENT, flags);
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if (paint.getColor() != SK_ColorBLACK) {
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SkColor color = paint.getColor();
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uint8_t max = SkTMax(SkTMax(SkColorGetR(color), SkColorGetG(color)),
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SkColorGetB(color));
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uint8_t min = SkTMin(SkTMin(SkColorGetR(color), SkColorGetG(color)),
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SkColorGetB(color));
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SkScalar luminance = 0.5f*(max + min) / 255.f;
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SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f;
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spotAlpha -= (alpha - 0.3f)*.5f;
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SkColor spotColor = SkColorSetARGB(alpha*SkColorGetA(color), SkColorGetR(color),
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SkColorGetG(color), SkColorGetB(color));
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SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
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lightPos, lightWidth,
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SK_ColorTRANSPARENT, spotColor, flags);
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}
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SkColor spotGreyscale = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
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SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
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lightPos, lightWidth,
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SK_ColorTRANSPARENT, spotGreyscale, flags);
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} else {
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SkColor color = paint.getColor();
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SkColor baseAmbient = SkColorSetARGB(ambientAlpha*SkColorGetA(color),
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SkColorGetR(color), SkColorGetG(color),
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SkColorGetB(color));
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SkColor baseSpot = SkColorSetARGB(spotAlpha*SkColorGetA(color),
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SkColorGetR(color), SkColorGetG(color),
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SkColorGetB(color));
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SkColor tonalAmbient, tonalSpot;
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SkShadowUtils::ComputeTonalColors(baseAmbient, baseSpot, &tonalAmbient, &tonalSpot);
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SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
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lightPos, lightWidth,
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tonalAmbient, tonalSpot, flags);
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}
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if (fShowObject) {
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canvas->drawPath(path, paint);
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} else {
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SkPaint strokePaint;
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strokePaint.setColor(paint.getColor());
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strokePaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(path, strokePaint);
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}
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}
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void onDrawContent(SkCanvas* canvas) override {
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const SkScalar kLightWidth = 600;
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const SkScalar kAmbientAlpha = 0.03f;
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const SkScalar kSpotAlpha = 0.25f;
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const SkScalar kZValues[10] = { 1, 2, 3, 4, 6, 8, 9, 12, 16, 24 };
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const SkColor kColors[30] = {
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// purples
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0xFF3A0072, 0xFF5D0099, 0xFF7F12B2, 0xFFA02AD1, 0xFFC245E5,
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0xFFE95AF9, 0xFFFC79F0, 0xFFFDA6F0, 0xFFFFCCF8, 0xFFFFE1F9,
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// oranges
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0xFFEA3200, 0xFFFF4E00, 0xFFFF7300, 0xFFFF9100, 0xFFFFB000,
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0xFFFFCE00, 0xFFFFE000, 0xFFFFF64D, 0xFFFFF98F, 0xFFFFFBCC,
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// teals
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0xFF004D51, 0xFF066266, 0xFF057F7F, 0xFF009999, 0xFF00B2B2,
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0xFF15CCBE, 0xFF25E5CE, 0xFF2CFFE0, 0xFF80FFEA, 0xFFB3FFF0
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};
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SkFont font;
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SkPaint paint;
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paint.setAntiAlias(true);
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if (fDarkBackground) {
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canvas->drawColor(0xFF111111);
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paint.setColor(SK_ColorWHITE);
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} else {
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canvas->drawColor(0xFFEAEAEA);
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paint.setColor(SK_ColorBLACK);
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}
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if (fTwoPassColor) {
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canvas->drawString("Two pass", 10, 15, font, paint);
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} else {
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canvas->drawString("One pass", 10, 15, font, paint);
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}
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SkPoint3 lightPos = { 75, -400, 600 };
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SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, kZValues[fZIndex]);
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SkScalar yPos = 75;
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for (int row = 0; row < 3; ++row) {
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lightPos.fX = 75;
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SkScalar xPos = 75;
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for (int col = 0; col < 10; ++col) {
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paint.setColor(kColors[10*row + col]);
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canvas->save();
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canvas->translate(xPos, yPos);
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this->drawShadowedPath(canvas, fRectPath, zPlaneParams, paint, kAmbientAlpha,
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lightPos, kLightWidth, kSpotAlpha);
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canvas->restore();
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lightPos.fX += 120;
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xPos += 120;
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}
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lightPos.fY += 200;
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yPos += 200;
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}
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}
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private:
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typedef Sample INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new ShadowColorView(); )
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