skia2/include/views/SkOSWindow_iOS.h
mtklein 18300a3aa7 detach -> release
The C++ standard library uses the name "release" for the operation we call "detach".

Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).

This was a fairly blind transformation.  There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002

Review URL: https://codereview.chromium.org/1809733002
2016-03-16 13:53:35 -07:00

50 lines
1.2 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_iOS_DEFINED
#define SkOSWindow_iOS_DEFINED
#include "SkWindow.h"
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void* hwnd);
~SkOSWindow();
void* getHWND() const { return fHWND; }
enum SkBackEndTypes {
kNone_BackEndType,
kNativeGL_BackEndType,
};
void release();
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
void present();
bool makeFullscreen() { return true; }
void closeWindow() { /* Not impl yet */ }
void setVsync(bool) { /* Can't turn off vsync? */ }
protected:
// overrides from SkEventSink
virtual bool onEvent(const SkEvent& evt);
// overrides from SkWindow
virtual void onHandleInval(const SkIRect&);
// overrides from SkView
virtual void onAddMenu(const SkOSMenu*);
virtual void onUpdateMenu(SkOSMenu*);
virtual void onSetTitle(const char[]);
private:
void* fHWND;
bool fInvalEventIsPending;
void* fNotifier;
typedef SkWindow INHERITED;
};
#endif