skia2/include/views/SkTouchGesture.h
benjaminwagner ec4d4d784d Change SkTime::GetMSecs to double; ensure values stored in SkMSec do not overflow.
The following are currently unused in Android, Google3, Chromium, and Mozilla:
  - SkEvent
  - SkTime::GetMSecs
  - SK_TIME_FACTOR (also unused in Skia)
  - SkAutoTime

I left uses of SkMSec more-or-less intact for SkEvent, SkAnimator, and SkInterpolator. SkInterpolator is used in Chromium, so I did not want to change the API. The views/ and animator/ code is crufty, so it didn't seem worthwhile to refactor it. Instead, I added SkEvent::GetMSecsSinceStartup, which is likely to be adequate for use in SampleApp.

I also left SkMSec where it is used to measure a duration rather than a timestamp. With the exception of SkMovie, which is used in Android, all of the uses appear to measure the execution time of a piece of code, which I would hope does not exceed 2^31 milliseconds.

Added skiatest::Timer to support a common idiom in tests where we want to measure the wallclock time in integer milliseconds. (Not used in tests/PathOpsSkpClipTest.cpp because it redefines things in Test.h.)

Removed tabs in tests/StrokerTest.cpp.

BUG=skia:4632
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1811613004

Review URL: https://codereview.chromium.org/1811613004
2016-03-25 12:59:53 -07:00

78 lines
1.7 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTouchGesture_DEFINED
#define SkTouchGesture_DEFINED
#include "../private/SkTDArray.h"
#include "SkMatrix.h"
struct SkFlingState {
SkFlingState() : fActive(false) {}
bool isActive() const { return fActive; }
void stop() { fActive = false; }
void reset(float sx, float sy);
bool evaluateMatrix(SkMatrix* matrix);
private:
SkPoint fDirection;
SkScalar fSpeed0;
double fTime0;
bool fActive;
};
class SkTouchGesture {
public:
SkTouchGesture();
~SkTouchGesture();
void touchBegin(void* owner, float x, float y);
void touchMoved(void* owner, float x, float y);
void touchEnd(void* owner);
void reset();
bool isActive() { return fFlinger.isActive(); }
void stop() { fFlinger.stop(); }
const SkMatrix& localM();
const SkMatrix& globalM() const { return fGlobalM; }
private:
enum State {
kEmpty_State,
kTranslate_State,
kZoom_State,
};
struct Rec {
void* fOwner;
float fStartX, fStartY;
float fPrevX, fPrevY;
float fLastX, fLastY;
float fPrevT, fLastT;
};
SkTDArray<Rec> fTouches;
State fState;
SkMatrix fLocalM, fGlobalM;
SkFlingState fFlinger;
double fLastUpMillis;
SkPoint fLastUpP;
void flushLocalM();
int findRec(void* owner) const;
void appendNewRec(void* owner, float x, float y);
float computePinch(const Rec&, const Rec&);
float limitTotalZoom(float scale) const;
bool handleDblTap(float, float);
};
#endif