368166262a
Improved tests caught a longstanding bug in the compile-time optimization logic for round/roundEven. These would *always* round to an even number even when it didn't make sense to do so. (e.g. 3.1 would round to 4.) RoundEven isn't available in lower shader models of Direct3D; SPIRV-Cross throws if it's unavailable. We may need a caps bit for this. Change-Id: I3cc50238a2116b8d4e2c4059730d8b5cfb2bb056 Bug: skia:12022, skia:12352 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441078 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> |
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blend | ||
errors | ||
folding | ||
glsl | ||
inliner | ||
intrinsics | ||
metal | ||
runtime | ||
runtime_errors | ||
shared | ||
spirv | ||
workarounds | ||
README.txt |
This directory contains skslc-compiled output from matching source files in the /resources/sksl/ directory.