d26147adbb
M include/effects/SkAvoidXfermode.h M include/effects/SkDiscretePathEffect.h M include/effects/Sk1DPathEffect.h M include/effects/Sk2DPathEffect.h M include/effects/SkBlurDrawLooper.h M include/effects/SkPixelXorXfermode.h M include/effects/SkDashPathEffect.h M include/effects/SkColorMatrixFilter.h M include/effects/SkEmbossMaskFilter.h M include/effects/SkLayerDrawLooper.h M include/effects/SkGroupShape.h M include/effects/SkBlurImageFilter.h M include/effects/SkRectShape.h A include/effects/SkEffects.h M include/effects/SkCornerPathEffect.h M include/effects/SkGradientShader.h M include/effects/SkBlurMaskFilter.h M include/effects/SkLayerRasterizer.h M include/core/SkMallocPixelRef.h M include/core/SkFlattenable.h M include/core/SkShape.h M include/core/SkPixelRef.h M include/core/SkGraphics.h M include/core/SkPathEffect.h M include/core/SkPostConfig.h M include/core/SkXfermode.h M include/core/SkColorFilter.h M include/images/SkFlipPixelRef.h M include/images/SkImageRef_GlobalPool.h M src/effects/SkDashPathEffect.cpp M src/effects/SkColorMatrixFilter.cpp M src/effects/SkBlurImageFilter.cpp M src/effects/SkGroupShape.cpp M src/effects/SkCornerPathEffect.cpp M src/effects/SkGradientShader.cpp M src/effects/SkBlurMaskFilter.cpp M src/effects/SkAvoidXfermode.cpp M src/effects/Sk2DPathEffect.cpp M src/effects/SkBlurDrawLooper.cpp M src/effects/SkPixelXorXfermode.cpp M src/effects/SkColorFilters.cpp M src/effects/SkLayerDrawLooper.cpp M src/effects/SkRectShape.cpp A src/effects/SkEffects.cpp M src/effects/SkLayerRasterizer.cpp M src/effects/SkDiscretePathEffect.cpp M src/effects/Sk1DPathEffect.cpp A src/effects/SkEffects_none.cpp M src/core/SkPixelRef.cpp M src/core/SkGraphics.cpp M src/core/SkFlattenable.cpp M src/core/SkBitmapProcShader.h M src/core/SkPathEffect.cpp M src/core/SkShape.cpp M src/core/SkXfermode.cpp M src/core/SkMallocPixelRef.cpp M src/core/SkBitmapProcShader.cpp M src/images/SkFlipPixelRef.cpp M src/images/SkImageRef_GlobalPool.cpp A src/ports/SkGlobalInitialization_chromium.cpp M src/ports/SkImageRef_ashmem.h M src/ports/SkImageRef_ashmem.cpp A src/ports/SkGlobalInitialization_default.cpp M gyp/effects.gyp M gyp/tools.gyp M gyp/ports.gyp git-svn-id: http://skia.googlecode.com/svn/trunk@2876 2bbb7eff-a529-9590-31e7-b0007b416f81
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
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/*
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* Copyright 2008 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkBlurDrawLooper_DEFINED
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#define SkBlurDrawLooper_DEFINED
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#include "SkDrawLooper.h"
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#include "SkColor.h"
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class SkMaskFilter;
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class SkColorFilter;
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/** \class SkBlurDrawLooper
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This class draws a shadow of the object (possibly offset), and then draws
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the original object in its original position.
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should there be an option to just draw the shadow/blur layer? webkit?
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*/
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class SK_API SkBlurDrawLooper : public SkDrawLooper {
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public:
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enum BlurFlags {
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kNone_BlurFlag = 0x00,
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/**
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The blur layer's dx/dy/radius aren't affected by the canvas
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transform.
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*/
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kIgnoreTransform_BlurFlag = 0x01,
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kOverrideColor_BlurFlag = 0x02,
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kHighQuality_BlurFlag = 0x04,
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/** mask for all blur flags */
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kAll_BlurFlag = 0x07
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};
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SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy, SkColor color,
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uint32_t flags = kNone_BlurFlag);
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virtual ~SkBlurDrawLooper();
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// overrides from SkDrawLooper
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virtual void init(SkCanvas*);
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virtual bool next(SkCanvas*, SkPaint* paint);
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static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
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return SkNEW_ARGS(SkBlurDrawLooper, (buffer));
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}
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SK_DECLARE_FLATTENABLE_REGISTRAR()
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protected:
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SkBlurDrawLooper(SkFlattenableReadBuffer&);
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// overrides from SkFlattenable
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virtual void flatten(SkFlattenableWriteBuffer& );
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virtual Factory getFactory() { return CreateProc; }
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private:
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SkMaskFilter* fBlur;
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SkColorFilter* fColorFilter;
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SkScalar fDx, fDy;
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SkColor fBlurColor;
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uint32_t fBlurFlags;
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enum State {
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kBeforeEdge,
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kAfterEdge,
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kDone
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};
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State fState;
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typedef SkDrawLooper INHERITED;
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};
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#endif
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