skia2/include/effects/SkBlurDrawLooper.h
caryclark@google.com d26147adbb add optional manual global initialization
M    include/effects/SkAvoidXfermode.h
M    include/effects/SkDiscretePathEffect.h
M    include/effects/Sk1DPathEffect.h
M    include/effects/Sk2DPathEffect.h
M    include/effects/SkBlurDrawLooper.h
M    include/effects/SkPixelXorXfermode.h
M    include/effects/SkDashPathEffect.h
M    include/effects/SkColorMatrixFilter.h
M    include/effects/SkEmbossMaskFilter.h
M    include/effects/SkLayerDrawLooper.h
M    include/effects/SkGroupShape.h
M    include/effects/SkBlurImageFilter.h
M    include/effects/SkRectShape.h
A    include/effects/SkEffects.h
M    include/effects/SkCornerPathEffect.h
M    include/effects/SkGradientShader.h
M    include/effects/SkBlurMaskFilter.h
M    include/effects/SkLayerRasterizer.h
M    include/core/SkMallocPixelRef.h
M    include/core/SkFlattenable.h
M    include/core/SkShape.h
M    include/core/SkPixelRef.h
M    include/core/SkGraphics.h
M    include/core/SkPathEffect.h
M    include/core/SkPostConfig.h
M    include/core/SkXfermode.h
M    include/core/SkColorFilter.h
M    include/images/SkFlipPixelRef.h
M    include/images/SkImageRef_GlobalPool.h
M    src/effects/SkDashPathEffect.cpp
M    src/effects/SkColorMatrixFilter.cpp
M    src/effects/SkBlurImageFilter.cpp
M    src/effects/SkGroupShape.cpp
M    src/effects/SkCornerPathEffect.cpp
M    src/effects/SkGradientShader.cpp
M    src/effects/SkBlurMaskFilter.cpp
M    src/effects/SkAvoidXfermode.cpp
M    src/effects/Sk2DPathEffect.cpp
M    src/effects/SkBlurDrawLooper.cpp
M    src/effects/SkPixelXorXfermode.cpp
M    src/effects/SkColorFilters.cpp
M    src/effects/SkLayerDrawLooper.cpp
M    src/effects/SkRectShape.cpp
A    src/effects/SkEffects.cpp
M    src/effects/SkLayerRasterizer.cpp
M    src/effects/SkDiscretePathEffect.cpp
M    src/effects/Sk1DPathEffect.cpp
A    src/effects/SkEffects_none.cpp
M    src/core/SkPixelRef.cpp
M    src/core/SkGraphics.cpp
M    src/core/SkFlattenable.cpp
M    src/core/SkBitmapProcShader.h
M    src/core/SkPathEffect.cpp
M    src/core/SkShape.cpp
M    src/core/SkXfermode.cpp
M    src/core/SkMallocPixelRef.cpp
M    src/core/SkBitmapProcShader.cpp
M    src/images/SkFlipPixelRef.cpp
M    src/images/SkImageRef_GlobalPool.cpp
A    src/ports/SkGlobalInitialization_chromium.cpp
M    src/ports/SkImageRef_ashmem.h
M    src/ports/SkImageRef_ashmem.cpp
A    src/ports/SkGlobalInitialization_default.cpp
M    gyp/effects.gyp
M    gyp/tools.gyp
M    gyp/ports.gyp



git-svn-id: http://skia.googlecode.com/svn/trunk@2876 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-15 14:16:43 +00:00

77 lines
1.9 KiB
C++

/*
* Copyright 2008 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlurDrawLooper_DEFINED
#define SkBlurDrawLooper_DEFINED
#include "SkDrawLooper.h"
#include "SkColor.h"
class SkMaskFilter;
class SkColorFilter;
/** \class SkBlurDrawLooper
This class draws a shadow of the object (possibly offset), and then draws
the original object in its original position.
should there be an option to just draw the shadow/blur layer? webkit?
*/
class SK_API SkBlurDrawLooper : public SkDrawLooper {
public:
enum BlurFlags {
kNone_BlurFlag = 0x00,
/**
The blur layer's dx/dy/radius aren't affected by the canvas
transform.
*/
kIgnoreTransform_BlurFlag = 0x01,
kOverrideColor_BlurFlag = 0x02,
kHighQuality_BlurFlag = 0x04,
/** mask for all blur flags */
kAll_BlurFlag = 0x07
};
SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy, SkColor color,
uint32_t flags = kNone_BlurFlag);
virtual ~SkBlurDrawLooper();
// overrides from SkDrawLooper
virtual void init(SkCanvas*);
virtual bool next(SkCanvas*, SkPaint* paint);
static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
return SkNEW_ARGS(SkBlurDrawLooper, (buffer));
}
SK_DECLARE_FLATTENABLE_REGISTRAR()
protected:
SkBlurDrawLooper(SkFlattenableReadBuffer&);
// overrides from SkFlattenable
virtual void flatten(SkFlattenableWriteBuffer& );
virtual Factory getFactory() { return CreateProc; }
private:
SkMaskFilter* fBlur;
SkColorFilter* fColorFilter;
SkScalar fDx, fDy;
SkColor fBlurColor;
uint32_t fBlurFlags;
enum State {
kBeforeEdge,
kAfterEdge,
kDone
};
State fState;
typedef SkDrawLooper INHERITED;
};
#endif