a65441b3c4
These need to change because type coercion in SkSL is about to become more strict in a followup CL; we are disallowing expressions that mix ints and floats without a cast. Change-Id: I0f6c3cba53fb67078f447345338262c153236c51 Bug: skia:11164 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353102 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
38 lines
876 B
Metal
38 lines
876 B
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
float4 sk_FragColor [[color(0)]];
|
|
};
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _outputStruct;
|
|
thread Outputs* _out = &_outputStruct;
|
|
float x = 1.0;
|
|
float y = 2.0;
|
|
|
|
int z = 3;
|
|
x = 2.0;
|
|
y = 0.5;
|
|
z = 8;
|
|
bool b = false == false || 2.0 >= sqrt(2.0);
|
|
bool c = sqrt(2.0) > 2.0;
|
|
bool d = b != c;
|
|
bool e = b && c;
|
|
bool f = b || c;
|
|
x += 12.0;
|
|
x -= 12.0;
|
|
x *= (y /= 10.0);
|
|
z |= 0;
|
|
z &= -1;
|
|
z ^= 0;
|
|
z >>= 2;
|
|
z <<= 4;
|
|
z %= 5;
|
|
x = float((float2(sqrt(1.0)) , 6));
|
|
y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f) , 6.0);
|
|
z = int((float2(sqrt(1.0)) , 6));
|
|
return *_out;
|
|
}
|