bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
97 lines
2.1 KiB
GLSL
97 lines
2.1 KiB
GLSL
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bool test_int() {
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int unknown = int(sqrt(1.0));
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bool ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = true;
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ok = ivec4(unknown) == ivec4(unknown);
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ok = ok && ivec4(unknown) == ivec4(unknown);
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ok = ok;
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ok = ok;
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ok = ok;
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ok = ok && ivec4(unknown) == ivec4(unknown);
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ok = ok && ivec4(unknown) == ivec4(unknown);
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ok = ok && ivec4(unknown) == ivec4(unknown);
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ivec4 val = ivec4(unknown);
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val += ivec4(1);
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val -= ivec4(1);
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ok = ok && val == ivec4(unknown);
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val *= ivec4(2);
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val /= ivec4(2);
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ok = ok && val == ivec4(unknown);
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return ok;
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}
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vec4 main() {
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float _1_unknown = sqrt(1.0);
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bool _2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = true;
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_2_ok = vec4(_1_unknown) == vec4(_1_unknown);
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_2_ok = _2_ok && vec4(_1_unknown) == vec4(_1_unknown);
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_2_ok = _2_ok;
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_2_ok = _2_ok;
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_2_ok = _2_ok;
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_2_ok = _2_ok && vec4(_1_unknown) == vec4(_1_unknown);
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_2_ok = _2_ok && vec4(_1_unknown) == vec4(_1_unknown);
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_2_ok = _2_ok && vec4(_1_unknown) == vec4(_1_unknown);
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vec4 _3_val = vec4(_1_unknown);
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_3_val += vec4(1.0);
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_3_val -= vec4(1.0);
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_2_ok = _2_ok && _3_val == vec4(_1_unknown);
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_3_val *= vec4(2.0);
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_3_val /= vec4(2.0);
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_2_ok = _2_ok && _3_val == vec4(_1_unknown);
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return _2_ok && test_int() ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
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}
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