bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
44 lines
1.4 KiB
JavaScript
44 lines
1.4 KiB
JavaScript
OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %a %b
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpName %sk_FragColor "sk_FragColor"
|
|
OpName %sk_Clockwise "sk_Clockwise"
|
|
OpName %a "a"
|
|
OpName %b "b"
|
|
OpName %main "main"
|
|
OpDecorate %sk_FragColor RelaxedPrecision
|
|
OpDecorate %sk_FragColor Location 0
|
|
OpDecorate %sk_FragColor Index 0
|
|
OpDecorate %sk_Clockwise RelaxedPrecision
|
|
OpDecorate %sk_Clockwise BuiltIn FrontFacing
|
|
OpDecorate %a RelaxedPrecision
|
|
OpDecorate %b RelaxedPrecision
|
|
OpDecorate %17 RelaxedPrecision
|
|
OpDecorate %18 RelaxedPrecision
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
%bool = OpTypeBool
|
|
%_ptr_Input_bool = OpTypePointer Input %bool
|
|
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
|
|
%_ptr_Input_float = OpTypePointer Input %float
|
|
%a = OpVariable %_ptr_Input_float Input
|
|
%b = OpVariable %_ptr_Input_float Input
|
|
%void = OpTypeVoid
|
|
%14 = OpTypeFunction %void
|
|
%_ptr_Output_float = OpTypePointer Output %float
|
|
%int = OpTypeInt 32 1
|
|
%int_0 = OpConstant %int 0
|
|
%main = OpFunction %void None %14
|
|
%15 = OpLabel
|
|
%17 = OpLoad %float %a
|
|
%18 = OpLoad %float %b
|
|
%16 = OpExtInst %float %1 Step %17 %18
|
|
%19 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
|
|
OpStore %19 %16
|
|
OpReturn
|
|
OpFunctionEnd
|