skia2/gm/shadertext.cpp
mtklein dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00

193 lines
6.5 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkPath.h"
namespace skiagm {
static void makebm(SkBitmap* bm, int w, int h) {
bm->allocN32Pixels(w, h);
bm->eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(*bm);
SkScalar s = SkIntToScalar(SkMin32(w, h));
SkPoint pts[] = { { 0, 0 }, { s, s } };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
SkPaint paint;
paint.setDither(true);
paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode));
canvas.drawPaint(paint);
}
///////////////////////////////////////////////////////////////////////////////
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
constexpr SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
};
constexpr GradData gGradData[] = {
{ 2, gColors, nullptr },
{ 5, gColors, nullptr },
};
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
}
static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount,
tm);
}
static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
}
static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::MakeTwoPointConical(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm);
}
typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm);
constexpr GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Conical
};
///////////////////////////////////////////////////////////////////////////////
class ShaderTextGM : public GM {
public:
ShaderTextGM() {
this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
}
protected:
SkString onShortName() override {
return SkString("shadertext");
}
SkISize onISize() override { return SkISize::Make(1450, 500); }
void onDraw(SkCanvas* canvas) override {
const char text[] = "Shaded Text";
const int textLen = SK_ARRAY_COUNT(text) - 1;
const int pointSize = 36;
const int w = pointSize * textLen;
const int h = pointSize;
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(w), SkIntToScalar(h) }
};
SkScalar textBase = SkIntToScalar(h/2);
SkShader::TileMode tileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode
};
constexpr int gradCount = SK_ARRAY_COUNT(gGradData) *
SK_ARRAY_COUNT(gGradMakers);
constexpr int bmpCount = SK_ARRAY_COUNT(tileModes) *
SK_ARRAY_COUNT(tileModes);
sk_sp<SkShader> shaders[gradCount + bmpCount];
int shdIdx = 0;
for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
shaders[shdIdx++] = gGradMakers[m](pts,
gGradData[d],
SkShader::kClamp_TileMode);
}
}
SkBitmap bm;
makebm(&bm, w/16, h/4);
for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
shaders[shdIdx++] = SkShader::MakeBitmapShader(bm, tileModes[tx], tileModes[ty]);
}
}
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
sk_tool_utils::set_portable_typeface(&paint);
paint.setTextSize(SkIntToScalar(pointSize));
canvas->save();
canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
SkPath path;
path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15),
SkIntToScalar(300), SkIntToScalar(90)),
SkIntToScalar(225), SkIntToScalar(90),
false);
path.close();
constexpr int testsPerCol = 8;
constexpr int rowHeight = 60;
constexpr int colWidth = 300;
canvas->save();
for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) {
canvas->save();
int i = 2*s;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
paint.setShader(shaders[s]);
canvas->drawText(text, textLen, 0, textBase, paint);
canvas->restore();
canvas->save();
++i;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
canvas->drawTextOnPath(text, textLen, path, nullptr, paint);
canvas->restore();
}
canvas->restore();
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ShaderTextGM; }
static GMRegistry reg(MyFactory);
}