skia2/include/core/SkWriteBuffer.h
brianosman fad98562d8 Prototype code that turns any/every flattenable into JSON
This makes inspecting things in SkDebugger far more useful - any filter
or other complex object on the paint is ultimately visible. You still
have to do some guess work to figure out what the fields actually mean,
but you can at least cross-reference with the code in flatten().

Screenshots:
Before: https://screenshot.googleplex.com/a6JM5HBBe6G.png
After : https://screenshot.googleplex.com/XQfr4YJ6mnH.png

Changes to public API are just removals and changes to make
some functions virtual.

TBR=reed@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1920423002

Review-Url: https://codereview.chromium.org/1920423002
2016-05-04 11:06:28 -07:00

144 lines
4.8 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkWriteBuffer_DEFINED
#define SkWriteBuffer_DEFINED
#include "SkData.h"
#include "SkImage.h"
#include "SkPath.h"
#include "SkPicture.h"
#include "SkPixelSerializer.h"
#include "SkRefCnt.h"
#include "SkWriter32.h"
#include "../private/SkTHash.h"
class SkBitmap;
class SkFactorySet;
class SkFlattenable;
class SkRefCntSet;
class SkWriteBuffer {
public:
SkWriteBuffer() {}
virtual ~SkWriteBuffer() {}
virtual bool isCrossProcess() const = 0;
virtual void writeByteArray(const void* data, size_t size) = 0;
void writeDataAsByteArray(SkData* data) {
this->writeByteArray(data->data(), data->size());
}
virtual void writeBool(bool value) = 0;
virtual void writeScalar(SkScalar value) = 0;
virtual void writeScalarArray(const SkScalar* value, uint32_t count) = 0;
virtual void writeInt(int32_t value) = 0;
virtual void writeIntArray(const int32_t* value, uint32_t count) = 0;
virtual void writeUInt(uint32_t value) = 0;
void write32(int32_t value) {
this->writeInt(value);
}
virtual void writeString(const char* value) = 0;
virtual void writeFlattenable(const SkFlattenable* flattenable) = 0;
virtual void writeColor(SkColor color) = 0;
virtual void writeColorArray(const SkColor* color, uint32_t count) = 0;
virtual void writePoint(const SkPoint& point) = 0;
virtual void writePointArray(const SkPoint* point, uint32_t count) = 0;
virtual void writeMatrix(const SkMatrix& matrix) = 0;
virtual void writeIRect(const SkIRect& rect) = 0;
virtual void writeRect(const SkRect& rect) = 0;
virtual void writeRegion(const SkRegion& region) = 0;
virtual void writePath(const SkPath& path) = 0;
virtual size_t writeStream(SkStream* stream, size_t length) = 0;
virtual void writeBitmap(const SkBitmap& bitmap) = 0;
virtual void writeImage(const SkImage*) = 0;
virtual void writeTypeface(SkTypeface* typeface) = 0;
virtual void writePaint(const SkPaint& paint) = 0;
};
/**
* Concrete implementation that serializes to a flat binary blob.
*/
class SkBinaryWriteBuffer final : public SkWriteBuffer {
public:
enum Flags {
kCrossProcess_Flag = 1 << 0,
};
SkBinaryWriteBuffer(uint32_t flags = 0);
SkBinaryWriteBuffer(void* initialStorage, size_t storageSize, uint32_t flags = 0);
~SkBinaryWriteBuffer();
bool isCrossProcess() const override {
return SkToBool(fFlags & kCrossProcess_Flag);
}
void reset(void* storage = NULL, size_t storageSize = 0) {
fWriter.reset(storage, storageSize);
}
size_t bytesWritten() const { return fWriter.bytesWritten(); }
void writeByteArray(const void* data, size_t size) override;
void writeBool(bool value) override;
void writeScalar(SkScalar value) override;
void writeScalarArray(const SkScalar* value, uint32_t count) override;
void writeInt(int32_t value) override;
void writeIntArray(const int32_t* value, uint32_t count) override;
void writeUInt(uint32_t value) override;
void writeString(const char* value) override;
void writeFlattenable(const SkFlattenable* flattenable) override;
void writeColor(SkColor color) override;
void writeColorArray(const SkColor* color, uint32_t count) override;
void writePoint(const SkPoint& point) override;
void writePointArray(const SkPoint* point, uint32_t count) override;
void writeMatrix(const SkMatrix& matrix) override;
void writeIRect(const SkIRect& rect) override;
void writeRect(const SkRect& rect) override;
void writeRegion(const SkRegion& region) override;
void writePath(const SkPath& path) override;
size_t writeStream(SkStream* stream, size_t length) override;
void writeBitmap(const SkBitmap& bitmap) override;
void writeImage(const SkImage*) override;
void writeTypeface(SkTypeface* typeface) override;
void writePaint(const SkPaint& paint) override;
bool writeToStream(SkWStream*);
void writeToMemory(void* dst) { fWriter.flatten(dst); }
SkFactorySet* setFactoryRecorder(SkFactorySet*);
SkRefCntSet* setTypefaceRecorder(SkRefCntSet*);
/**
* Set an SkPixelSerializer to store an encoded representation of pixels,
* e.g. SkBitmaps.
*
* Calls ref() on the serializer.
*
* TODO: Encode SkImage pixels as well.
*/
void setPixelSerializer(SkPixelSerializer*);
SkPixelSerializer* getPixelSerializer() const { return fPixelSerializer; }
private:
const uint32_t fFlags;
SkFactorySet* fFactorySet;
SkWriter32 fWriter;
SkRefCntSet* fTFSet;
SkAutoTUnref<SkPixelSerializer> fPixelSerializer;
// Only used if we do not have an fFactorySet
SkTHashMap<SkString, uint32_t> fFlattenableDict;
};
#endif // SkWriteBuffer_DEFINED